Info > Feedback and Suggestions

Weapon: Thunder Cloud bomb (quick suggestion)

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Richard LeMoon:
I like this, but would actually go the opposite direction. Make it a multi-shot 'tesla-class' mine weapon. Once a mine is launched and armed, it would pump out an electrified/magnetized gas cloud that destabilizes (not stops) bullets and rounds, modifying their trajectory. Explodes special munitions. Mine explodes after a set time, dissipating the cloud and perhaps dealing moderate component damage to any nearby ships. The mechanics of it are very mysterious and shrouded in smoke, of course.  ;)

Each mine would have a relatively small area of coverage (maybe half the size of the Galleon?) so it would take several well placed mines to create a defensive 'wall' of sorts. Like the mine launcher, limit the number of active units to something reasonable.

Pros- Enemy can't shoot effectively through it. Flying though it causes slight component damage, or possibly just some sort of extra drag.

Cons- You can't shoot effectively through it. It also damages you if you fly through it. Very low damage weapon. Useless up close.

Option: mine and cloud 'stick' to any ship that bumps into the core mine. Basically blinds the ship, but also provides some protection from incoming rounds.

Gambrill:
Me likey this idea.  It would obviously need dev app testing etc. :) i would welcome this weapon with open arms. Especially if it causes fire :3

Cl ick to Ca p t ain:
It could be like a mid air Fuel Air Bomb, where it detonates and releases a cloud of fuel vapor that ignites when shot. So you could hit a ship with it and if the ship fired a gun while in it, everything would catch on fire and take explosive damage, then leaving behind a cloud similar to tar. Sounds OP though thinking about it.

Squidslinger Gilder:
Could accomplish this by just adding a new ammo type. Or giving Charged Rounds this functionality. Would make charged interesting if on armor hit it does 30% dmg but on hull hit it adds an electrical effect where it would disrupt the power flow in the ship. While the effect lasts, turning and guns don't function as good.

Cl ick to Ca p t ain:
But the ships run on fuel and gas, not on electricity.

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