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Carronades 1.3.2

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Squidslinger Gilder:

--- Quote from: Captain Smollett on October 02, 2013, 04:21:12 pm ---In the highest level play using a blenderfish is a liability and in high level play it doesn't confer any major advantages.  However in lower level play, due to its ease of use, the blenderfish can make an average pilot and crew into rockstars.

--- End quote ---

Not if you are flying maps like Paritan. It is a liability if your ally cannot take advantage of it. But in proper usage it separates the ships and forces 1 on 1 engagements. Without balloons on some maps you are velcrobait. The weakness then comes down to whether or not your ally can 1 v 1. If they can't then yeah, screwed.

James T. Kirk:
We're all in agreement that the best counter to Carronades is information, right?

Information in terms of knowing how to properly stay at range and disable or call for help.

So, instead of nerfing the Carronade, what if we buff information?

The more players out there who know more about teamwork and countering builds, the better.

-Mad Maverick-:

--- Quote from: HamsterIV on October 02, 2013, 04:59:49 pm ---I would like to see the carronades' power reduced at longer ranges. It fires a bunch of "pellet" scan lines. What if 100% of the Pellets made it 10 meters from the muzzle, 90% made it 20 meters from the muzzle, and so on until only 10% of the pellets hit at maximum range. It would make  escaping easier since a opening a little bit of distance will reduce the incoming damage. It would make using the weapon harder because the gunner would have to gauge when the enemy is close enough to get the most out of the weapon.

--- End quote ---

I love this... since a tool exists that specifically counters a weapon pretty effectively.  nerf the range and spread back to where it was before the patch and we are gold

IvKir:
There a still problem. Like it mention before, Blenderfish - it's "easy to learn and kill" ship. And any disabling ship need a good gunners, because mostly you have only one chance to bring that gun down... if you fail, then... you just going down.

And yes, hi lvl and exp crew can do this. But new guys? I don't think so. so a little nerfing is needed, like Madd suggested.

Echoez:

--- Quote from: Captain Smollett on October 02, 2013, 03:38:49 pm ---As a person who has predominately flown throughout my tenure in goi, I would argue that blenderfish in particular, are not challenging to fly.

--- End quote ---

I'm sorry that I like flying a ship that actually feels like a ship and not a flying brick.

Though do continue, this thread is hilarious, I'm ill lately and could use an enjoyable discussion on the internet about how a weapon that was much better in 1.2 is now suddenly OP despite the horrendous nerf on its reloading time. I wonder how OP was the 60 bullet heavy clip Gatling considered to be.

I find it especially funny that people bring up the 'Skill to use' argument, because flying any ship in this game is especially hard right? Considering all you do is either stay still or charge an enemy in most cases. Pitiful argument, even more pitiful coming from members of this community.



Flying a Blenderfish (Or BlenderSquid) is one of the few options this game has for a free-flowing flight so you don't have to stay still in one spot or you won't be hitting anything. Some people find it boring? Fine, fly something else then and enjoy your sky bricks, I'll be busy flying a ship.

And I will stress it again and again, the carronade is not a problem, it's a gun that works as intended, what DOESN'T work as intended are the crappy tutorials that teach you nothing about guns, only how to get on them and shoot.

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