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Carronades 1.3.2
Captain Smollett:
I think it's fair to say there's a good bit of hyperbole going on about how good carronades are.
I don't think carronades are really op, they are however really easy, so for less skilled crews it can give an advantage.
Serenum:
--- Quote from: Captain Smollett on October 02, 2013, 03:20:03 pm ---they are however really easy, so for less skilled crews it can give an advantage.
--- End quote ---
Again ignoring the fact that there is a difference between a weapon that relies on gunner skill and a weapon that relies on pilot skill.
Carronades are easy for gunners, harder for pilots. It balances out.
At this point I'll even throw in an exemple:
Let's say you are on a long range ship, like a galleon with lumberjack, flak and mercury. As a gunner, you have your work cut out for you, you need to make every single shot count and you have to hit the relevant components at long range. As a pilot you just need to be aware of your surroundings and position yourself accordingly. Once your gunners have a clear shot your only job is to avoid throwing off their aim, usually by parking somewhere and letting them kill stuff.
Now let's take the carronade. As a gunner, it's easy, very easy. You only need one kind of ammo basically and the balloon is often the largest target on an enemy ship, plus you are going to fire at short range. As a pilot you need to carefully plan your moves, ambush the enemy, rush in when they seem distracted and once you have their balloon popped you still need to manouver all the time to keep them in a good position to not only keep their balloon down but also dish out some damage with another weapon when their armor goes down either because of carronade shots or because of impact with terrain.
See what I mean? A gun can be easy for one class, harder for another.
Captain Smollett:
As a person who has predominately flown throughout my tenure in goi, I would argue that blenderfish in particular, are not challenging to fly.
Squidslinger Gilder:
The only area Carronades need a nerfing in is range. Seriously, why would you buff this? It was fine before. It forced carronade ships to close range and get in close for kills but increasing the range just gives them the opportunity to sit back and blend without taking much risk. There is not a lot of options to counter this. That is where the problem comes in. You can't evade, your balloon dies in one barrage over and over because the carronade is such a noob tube. Doesn't take any effort or skill to fire them and the disabling capability payout is huge.
Cut their range by about half of what it is, turn it back to being a CQC weapon and we're fine. Going to have a lot of boring matches coming up if it isn't changed.
Serenum:
--- Quote from: Captain Smollett on October 02, 2013, 03:38:49 pm ---As a person who has predominately flown throughout my tenure in goi, I would argue that blenderfish in particular, are not challenging to fly.
--- End quote ---
That's because the goldfish is an easy ship, but still among its front weapon loadouts the carronade is the hardest for the pilot to use effectively.
And the goldfish isn't the only ship that can use a carronade you know. You can't balance a weapon around a single ship.
Otherwise I could just say "hey using the carronade is super hard on a Spire, you need to buff that weapon".
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