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Carronades 1.3.2

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Captain Smollett:
I'd be very curious to test 400M heavy carro range and 350M light carro range.

I feel that would solve most of the things people have been complaining about while still allowing blending to be done easily once in range.

Puppy Fur:
Personally, I felt the Carronades needed nerfed pre-patch. Why someone felt the need to buff it I don't understand.

Squidslinger Gilder:

--- Quote from: Echoez on October 04, 2013, 03:53:36 pm ---As I said, none of those changes were needed.


Edit: By the way, it was not worth it for various reasons, including the fact that now everyone is complaining about a gun that was alright before, this is extremely annoying to me since I kept insisting that it should NOT be changed at all in 1.3.2, this is a very frightening fact considering what has happened to other guns due to massive complaints because of simple changes that guns didn't realy need.

The carronade was fine in 1.2, just bring it back to how it was and leave it alone, please?

--- End quote ---

They've gone and done the same with all the ships. 1.2 wreaked the game as far as I'm concerned. Yeah the game was broken before but Muse fixed it and then didn't try to keep it relatively close to what it was before, which was fantastic except for the part that was broken. Totally wreaked havoc. It has been a problem with Muse for a long time. Great folks and a great studio but when they fix or tweak something they tend to either go too far or not enough. Its taken most of this year for them to get the heavy flak back to decent again. Now we have OP carronades and broken ships. It wouldn't be that bad but there is no real counters to carronade because we don't have ships capable of doing it. In 1.1 Blenderfish were nothing to fear. I know, I shot a ton of them down. Unfortunately, small team and we have to deal with it. But that doesn't stop me from every chance I get asking for a squid fix. Same as with the Hydro/Chute problem, which still isn't fixed.

They made changes to things that the community as a whole didn't really want. They are asking us more now via the dev app, which is good, but I sure would have liked that access back when 1.2 was going into development so I could at least have said something to stop the madness from happening. There was a beautiful competitive scene growing before 1.2 but now, meh...we got too much of a one trick pony scene going on. Yeah there is optimal setups and loadouts but there can't be such a huge gap in ship capabilities. You could cut out about 4 ships out of the game and they wouldn't be missed. In 1.1 that number was 1-2 ships.

The lack of capable vessels directly impacts abilities to counter and attack with different loadouts. Which is affecting the perception of carronades. Just a simple thing of returning some ships like the squid to their original abilities would really turn this game around. Give teams back the flexibility they once had.

Echoez:
Judging from how Hydrogen and Vent worked on 1.1 from videos I have watched of it, I would never agree for that to be brought t how it was. Aside from the fact that it looked absolutely ridiculous, it gave very heavy ships an equally ridiculous advantage of having it, which kinda detracts from them being you know, heavier and less manuverable.

Blenderfishes were not a threat even back in 1.2 Gilder, not when the stupid Gat/Flak was still around and wrecking everything with almost no effort, reducing the game to an armor stripping contest while ignoring every other possible component on a ship for the quickest kill possible. Don't even get me started on old quad Mercs, 1.2 was hell for ANY Goldfish, not just the Blenderfish.

My opinion on the matter of the Carronades remains the same, people bitch and moan about them cause they are simply not used to the fact that their balloon will go down sometimes from match to match cause someone is using a now viable weapon, while blindly ignoring the bladant downsides the weapon has, let alone the Blenderfish, which is the primary victim of the complaints most of the time.

The weapon now simply is on par with Gat/Mortars and other set ups and it WORKS. You don't like how the 1.3.2 one works? We still have the 1.2 set up and can simply be brought back to that, nerf it more than that and it will be a useless piece of scrap that nobody will use except on a Galleon, the Goldfish is already a ship that is barely worth the trouble of flying it anyway (Only 3/4 heavy guns work for it, 2/3 aren't THAT effective for it, limited bifecta gun selection for sides, requires careful angling), don't ruin it completely is what I'm asking from Muse.

The Squid is fine atm and very competitive due to the fact that more loadout possibilities opened up.

Squidslinger Gilder:
Why is it whenever I bring up Hydro/Chute people always assume I'm talking about heavy ships? When have I ever promoted heavy warships? Yeah the change was good for them because it was silly before, but the light ships were fine and needed those abilities badly to be capable. Muse did squat to bring the light ships back to their former abilities which were not bad or silly. In fact the game has gone even more skewed away from light vessels which needed speed and agility to be able to counter raw firepower from the heavies. We've gone from a great game where you could really be flexible with ships and inventive to one where its just a bunch of flying turrets. Wheres the fun in that? Takes no skill to fly around in a turret.

The squid is fine you say? If you are going to say that, don't do it to someone who logged more hours on the squid than anyone, brought the squid into competitive play in 1.1 and won with it, and was known for emptying lobbies within 1 match because people could not keep up with it.

I'd still be flying it now if Muse hadn't ruined it. Freaken fact, the squid is crap compared to what it used to be and if you say otherwise you are either: someone I made rage quit with it, someone who is new to the game and doesn't know squat, or someone just running their mouth but flies Prya in 90% of their matches and couldn't care less about any other ship. I got pages of info I already sent to Muse about how bad the squid is and why it needs to be fixed. So unless you can back that up, don't start barking up a tree I've already marked with T-rex pee.

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