Info > Feedback and Suggestions
Ability to assign roles to AI
Captain Smollett:
--- Quote from: N-Sunderland on September 30, 2013, 07:40:22 am ---AI gunners don't even use their multiple ammo types... So a partial solution would be to take AI gunners out of the game entirely.
--- End quote ---
If you preload one of the ai gunners ammo types they'll use it.
These are all good and lofty ideas, honestly though after a year, I'd just like gunners to have a pipe wrench as a repair tool.
Imagine:
I believe they've said that they're working on the AI and an updated version of them will be coming out with co-op mode. It's a fine line though between having workable AI and AI that's too good, making captains not want to fly with human crew because the computer just does everything better.
Garou:
Well, the primary idea behind my suggestion was that, say, if you're on a squid your AI engies don't bring mallets, or if you're relying on AI gunners/gungineers, you could assign them a single ammo type to bring so that you could change your ship loadout accordingly.
I'm not interested in making the AI overpowered, and I don't think it will really be an issue (as anyone who has watched an AI engie work feverishly to repair a flare gun while the hull takes damage can attest), but to simply make them a bit more dynamic. You would still lack control over which specific gun they take or which specific part they repair, but at very least you could make sure they have the right tools, and ammo, to be a bit more effective in a pinch, especially in those situations where you have to start a match with a single AI on your crew.
That aside, I honestly can't see anyone preferring an AI over a human in the long-haul. Even with that capability, you simply can't achieve the same sort of efficiency and coordination with a silent AI as you can with a talking, breathing human, and to me that cooperation is what makes this game so fun and unique.
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