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Teaching & Citizenship Achievements: The Problem of a Small Community

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Twinkie D-Lite:
Ive taken a few new guys into the sandbox myself. I dont stay longer than 10 minutes if that . Its never a good idea to try to explain the entire game, you can learn faster in a match. But I can see how 240 min will take forever, and the one after that isnt any easier.

GeoRmr:

--- Quote from: N-Sunderland on September 29, 2013, 09:30:47 pm ---I make great use of Sandbox for testing various engineering techniques (like the buff trick that needs to be fixed so badly). That's where I developed my Squid engine repair circuit (which makes Squid engineering way more fluid, and way more fun).

--- End quote ---

Indeed, the problem I feel with this and the other achievements is that you must be in sandbox with players below a certain level. Whenever I've used sandbox, it has been to practice MLG PRO NAVAL FORMATION META STRATEGY attack angles on different weapons and some minor manoeuvres with higher level crews.

(sand box is lacking at the moment with only one map and one ship, it could do with allowing multiple ships, multiple maps, and the ability to spawn ship models in place of the target dummy's.)

New low level players tend to learn everything they need from the tutorial (we wish... allot of them, myself included, tend to go straight into pub matches with no idea of what to do) then jump into the game and level up. New players want to actually play the game not just sit in sandbox. the main benefit of sand box for teaching inexperienced players occurs when they have already gained a few hours legit game play, by which point they usually have levelled up. The most valuable experience comes from actually playing the matches.

EDIT: In addition, I feel that the time requirement for you to spend in sandbox is unrealistically and unnecessarily high, everything a player needs to gain from a "lesson" in sandbox can be completed within 20 minutes - 40 tops.

treseritops:
I agree completely. I think most players would agree that getting a lower level player into the sandbox for 20min would be a monumental achievement.

And as for the letting any level go in- I think that leaves it too open to abuse. (I suppose it always is) If another player and I both need that we could throw our avatar's in the sandbox together, come back in a few hours after work, etc. and we'd have it set! There will never be a perfect way to stop achievement abuse but oh well.

shadowsteel:
I agree with OP about wasted commendations.

I think a viable solution would be to have an option to disable incoming commendations. Kinda like an EXP disable I've seen in some other games.

That way you won't lose those commendations to the void and as soon you need them again (after spending days drifting across dunes in sandbox while helplessly watching new players spam the Summon Fire key (it's like a mini-game (even better, is endlessly summoning dummies and instantly expelling them to hell, seen here ) ) ) you can turn them back on.

Squidslinger Gilder:
Where were all you guys when I argued this before and only got people complaining about my level and labeling me as being unwilling to teach new players!

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