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Details on spotting

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Phoebe:
Noo no no I apologize for my bad phrasing;- what I meant is I am gunning; then I press E to dismount the gun to start spotting. :)

N-Sunderland:

--- Quote from: Phoebe on March 09, 2013, 12:18:46 pm ---Noo no no I apologize for my bad phrasing;- what I meant is I am gunning; then I press E to dismount the gun to start spotting. :)

--- End quote ---

Oh, good. So I'm not oblivious to how the spyglass works :)

Morbie:
I became really worried there for a second too.

HamsterIV:
Here is my speculation on how spotting algorithm works:

When you have the spyglass as your active item and you left click the game creates a ray (line) starting from your current Pov along the direction the player is facing. The game also creates a ray between the player's pov and the center of each enemy ship in the game world. If the angle between the player's viewing ray and the player to enemy ship ray is smaller than a set number (like 5 degrees), and there are no obscuring colliers (clouds, terrain, your own ship's superstructure), the player will be rewarded with a spot.

I base this assumption on the fact that it is easy to spot enemies at a distance because clicking anywhere on the enemy ship will be under the 5 degree cutoff, where as at close range it is harder to get the spot because the enemy ship is taking up 60 degrees of your field of view and you are unsure where the "center" is.

I quick trick I learned to get around this glitch is to click where you think the center of the enemy ship is and then swirl the mouse in an outward spiral while constantly clicking until you get the mark.

The algorithm above is pure speculation based on my observation and limited Unity programming knowledge. It is entirely possible that Muse uses a different technique to check for spots, and it would be great if they let us know what it was. *hint hint*

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