Author Topic: The Cogs Season 3: The Clocktower of Edgar Lusse  (Read 67098 times)

Offline Cl ick to Ca p t ain

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #30 on: September 27, 2013, 09:49:14 am »
My clan is still relatively new, so I hope I'm not out of line in this though we are coming into the Cogs this season.

You could use a D&D Dice roller program to decide sides. There are several that come to mind that would solve this rather easily. One could simply roll a D20 for each side.

Offline N-Sunderland

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #31 on: September 30, 2013, 04:17:22 pm »
So obviously the seeding's gonna be done based on season 2 results... But what determines whether Raft or Brood gets A2/A3?

Offline Mattisamo

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #32 on: September 30, 2013, 05:59:53 pm »
So obviously the seeding's gonna be done based on season 2 results... But what determines whether Raft or Brood gets A2/A3?
K/D ratio maybe? Or have a game before, and winner takes the better spot

Offline N-Sunderland

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #33 on: September 30, 2013, 06:47:49 pm »
Well now that I think of it, since it's between Brood and Raft, if there are no official guidelines, we can probably come to an agreement ourselves.

Offline Wundsalz

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #34 on: September 30, 2013, 07:50:43 pm »
we've got the same problem for rank 5/6 as well. K-D or a matches for rank 3/5 sound reasonable to me.
How to fill the rest of the cogs? - Qualifier Tournament outcome?
What about the bidding system?

Offline Qwerty Kun

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #35 on: October 01, 2013, 08:55:41 pm »
Hey all,

Just a quick update as I'm a little busy with University ATM.
Urz has contacted me about concerns of Cogs S3 and the anvalan conflict overlapping and causing burnout. In order to not split the community or cause said burnout I'm going to push the Cogs back to after the Anvalan conflict (exact date to come).

This will also allow us to create some fun little things for S3 and adjust the rules based on the feedback from you the community.

Cheers,

Qwerty

Offline Sky Captain of Today

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #36 on: October 03, 2013, 01:32:41 pm »
That sounds fair, i still need to recruit a couple of people to my clan anyway.

Offline Cl ick to Ca p t ain

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #37 on: October 03, 2013, 09:08:54 pm »
You should push Cogs S3 back to coincide with the second scrimmage season round about Nov 11th, Morbie and me have cooked up some exciting revamps to the Competitive scene and it would be awesome to debut it along side S3 Cogs.

Offline Qwerty Kun

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #38 on: November 04, 2013, 03:03:38 am »
LADIES AND GENTLEMEN!

The Anvalan conflict is over and that means the The Cogs Season 3: The Clocktower of Edgar Luse is getting ready to begin. After the high level play we saw in the Anvalan Conflict and the desperate tooth and nail in way each and every match was fought we have decided to give all you competitive teams a well deserved break.

This means that the first round of the Cogs Season 3 will take place on Saturday the 16th of November! So take your weeks break to breathe and sleep in :D

As to the previous discussion of the bidding system we have opted to remove the system. You didn't like the system and we have listened, why not keep it simple right? To replace this the sides will be randomly decided prior to the matches and will be announced with the map announcements each weak.

A singup thread will be thrown up shortly, please make your way there and sign up your teams and get ready to claim Edgar Luses Clocktower!

Cheers,

Qwerty

Offline Wundsalz

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #39 on: November 06, 2013, 05:17:10 am »
Two remarks:
- Having two entirely uncorrelated systems (the scrap system and the tournament at the end) is quite of confusing, imo.
- Can someone please take some time to create an eye candy replacement for my crappy google paint sketch in the op?

the first round of the Cogs Season 3 will take place on Saturday the 16th of November!
you might want to include this information in the OP
other information that's missing there:
- where to signup? (you gave us a form but no information where to post it)
- where and how will the scrap points be presented?
- is there anything to win by gaining the most scrap points or can I just skip to the league and hop in for the tournament at the end of the league?
- how will the cogs be filled initially?
« Last Edit: November 06, 2013, 05:29:26 am by Wundsalz »

Offline Sammy B. T.

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #40 on: November 06, 2013, 04:54:27 pm »
Did someone ask for eye candy?



Also I am fairly sure when qwerty was asying he was getting rid of the bidding, he emant the whole scrap thing

Offline Wundsalz

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #41 on: November 06, 2013, 06:42:58 pm »
Your paint skill clearly surpass mine - lets implement yours (after removing that irritating, ugly cogling in the corner).
what what?
Quote
Also I am fairly sure when qwerty was asying he was getting rid of the bidding, he emant the whole scrap thing
Wait what? So we'll fight over nothing for 8 weeks and then we'll have a completely uncorrelated tournament to determine the winner? That doesn't make sense.

Offline Sammy B. T.

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #42 on: November 07, 2013, 03:46:52 am »
You know what, I'll just shut up cause I know not of what I speak.

Offline Squidslinger Gilder

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #43 on: November 07, 2013, 04:49:30 am »
NANI SORE?!!!

Offline Frogger

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Re: The Cogs Season 3: The Clocktower of Edgar Lusse
« Reply #44 on: November 07, 2013, 08:43:43 pm »
Come to think of it, that picture does look like a sore on somebody's... nevermind.