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Blueprints are set up horribly

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Helmic:
You know those criss-crossing lines, the ones that turn at the same spot so you can't tell which component is linked to what node?

Knock that off.

It'd be better if those dashed lines would more clearly link component and node, just a direct line that only bends when necessary.  It'll still look steampunkish without being confusing and impractical.  I don't know how many times I've been on a Spire that has its top forward gun and starboard gun switched around because of this.

N-Sunderland:
I've always found them a bit annoying, too. The clarity could definitely be much better.

Jazzza:
Although I agree that the design needs tweaking, I wouldn't go as far as to say "knock that off". It sounds pretty rude.

Charon:
Yeah, "knock that off" is a bit much to say to a group of people that make a game you like to play. The Muse Games team responds REALLY well to requests for reasonable change, and I'd suggest that you acknowledge that kindness.

N-Sunderland:

--- Quote from: Charon on March 09, 2013, 10:47:50 am ---Yeah, "knock that off" is a bit much to say to a group of people that make a game you like to play. The Muse Games team responds REALLY well to requests for reasonable change, and I'd suggest that you acknowledge that kindness.

--- End quote ---

Saluted.

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