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Flak Spire Combo Question

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Zenark:
As I learned from the Baptism By Spire tournament, two Spires can be terrifying. If one has long range weaponry with a supplemental short range weapon and the other has short range weaponry with a supplemental long range weapon, they can both be effective at all ranges. It's super hard to approach this combo unless you can keep both ship's guns down, or sneak up behind them.

James T. Kirk:

--- Quote from: Zenark on September 24, 2013, 12:14:20 pm ---As I learned from the Baptism By Spire tournament, two Spires can be terrifying. If one has long range weaponry with a supplemental short range weapon and the other has short range weaponry with a supplemental long range weapon, they can both be effective at all ranges. It's super hard to approach this combo unless you can keep both ship's guns down, or sneak up behind them.

--- End quote ---

But really. Zen and I were able to repel double pub metamidions on Duel at Dawn.

Crafeksterty:
If you have someone good with the hadez gun, use that. But Get a mercury if you are up against a heavy weapon loaded ship instead.

Drop the carronade, you wont use that gun as often as you think.

The artemis can proove very usefull but up against ships like the pyramidion for some reason the artemis is just not good. Ide say get a mine launcher or a Medium flak for the extra fire power just incase. Or another hadez.

You can trifecta 2 hadez and the heavy flak making it more dangerous than mercuries but it is incredibly difficult to use.


Other than having a good loadout, it is the gunners that HAVE to hit. If you arent hitting then itl take a bit longer and you may get hurt.

Gambrill:
I've been playing a few games before looking back at the forums and i have to say the carronade has barely been used so  i will be switching i t out for a flar gun :)

it was only used once on a passing junker and didn't even brak a thing before i was back with range for my flack haha. With people talking about trifecting a double hades and flak im thinking of putting a merc and hades on top and seeing if i can grab a trifector with that aswell. if not i'll try mines and if all else fails ill move back to the artemis. I'll keep you guys posted on how i get on. and obviously you guys might have better outcomes than me due to skill, luck and other things. ;)


Gambrill

HamsterIV:
One time I was charging a Spire in a pyra, I was certain I would get an easy kill, because the spire hand not done serious hull damage before I got inside his arming range. Suddenly boom half my ship's components are offline, the hull armor is down and the ship is swerving left at the enemy any more. Apparently the spire had dropped a mine in my path. And I spent the next 5 minutes going evasive and avoiding battle to get my ship repaired. Nothing turns the tables on an engagement like a mine hit, especially on overly aggressive Pyramidions.

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