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The Bounty Board
Cid Ferringer:
--- Quote from: Sprayer on October 06, 2013, 10:13:24 pm ---How would that encourage the hunters to go after the same bounty again?
--- End quote ---
If they've already killed someone, shouldn't they try to take down someone bigger instead of killing the same poor guy?
Sprayer:
Pfft. I didn't sign up as a bounty so that people let me alone.
Cid Ferringer:
Yeah but what's the point of killing the same person over and over..
Then you just need to find a bounty and just play that game until he/she leaves..
Maybe it's just me, but bounty hunting to me is more about going around looking for targets rather than targeting the same guy..
Basically if you have a bounty, people will stay in the game to try and kill you, you're just a player magnet..
Especially since you don't lose anything from dying to a wanted player?
And wanted players don't lose anything from losing?
I mean, it's fun to be a player magnet, but it seems kinda unfair since the slots are limited and it's only a win/win for you..
Wundsalz:
I think the system should maintain the 'head'hunting spirit. Bounties should definitely become significantly less interesting for hunters who have beaten them once. Still I see the need for a mechanic keeping people interested in the long run - right now the top 10 hunter points are quite stagnant in the ongoings season, as 2/3 of the bounties are more or less inactive and those faces one can see on a regular basis have probably already been hunted down by everyone interested in the bounty board. For example I've been 10 points behind nedsvart in the hunters board for about a week now, which seems to be quite close - still I highly doubt that I can surpass him until the end of the season- simply because there is no way for me to collect any more points (unless one of those swabbie/powder monkey/sailor bounties with 0 won matches shows up again by coincidence).
What about a system with heavily soft capped rewards for hunting down the same bounties multiple times?
e.g.: 10*(bounties avg. role level)*(number of wins)^(1/4) points per bounty? This would allow to double the points earned with a bounty by winning 16 matches against him and tripling the points with roughly 80 wins.
That way hunters could still actively influence the outcome of the season even if some bounties are inactive while the system maintains its "Gotta catch 'em all"-feeling, as going for multiple bounties will be more efficient than hunting down the same ones over and over again.
Sprayer:
--- Quote from: Sprayer on October 03, 2013, 07:23:41 am ---Since each bounty can only be collected once by each player, please add checkmarks on the bounty list so hunters can keep track of which bounties they already collected.
--- End quote ---
Anybody? 75(?) Bounties, kind of hard to keep track.
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