Info > Feedback and Suggestions
The Bounty Board
Keyvias:
I like your idea though it sounds labor intensive on the code side. I'll have to check with the engineer though.
And the current goal is a tiered one. With the addition of more targets I agree that being able to track already captured bounties is a very good idea.
I might be wrong because there was a bug earlier about points value and we fixed it so I don't know what it ended on, but I believe it can change, but for it to change they'd have to gain 3 levels to make themselves worth 10 more points.
Aluminum Pidgeon:
--- Quote from: Wundsalz on September 23, 2013, 03:20:31 pm ---I really don't like the first come, first served principle of the current bounty signup system.
What I'd like to see is a system which favors people who
- they actively participate at the bounty system
- are "skilled" (I want to hunt worthy opponents, not prey)
- are very active and hence available in case I want to hunt them.
Also I'd like to see the number of bounties to be very limited. Being a bounty should be considered a privilege.
What about this signup system:
- allow people to signup for the next season once a season starts.
- grant the top 3 bounties and the top 3 hunters a guaranteed spot in case they sign up for the next bounty season
- fill up the remaining slots with people from the sign up list using a point system similar to this: (bounty hunter points)*(1+ (highest class rank lvl)/15)*(1+ (average number of games played per day played during the last bounty season)/10). The people with the highest 'score' are the bounties for the next season
An entirely unrelated request:
please introduce another menu point to the bounty board where you can keep track of targets one already hunted down.
And a question regarding the value of bounties:
is the value set and fixed at the beginning of a bounty season or can it alter during a season?
--- End quote ---
And this is why I fly SIR airlines.
I can't agree more with this post, and I think there is a HUGE point that makes this bounty system highly useless: unless you're a bounty, there's no penalty for losing a match, which means a bounty can team up with his friends and have them lose on purpose.
One thing I've said before, and will say again: the art team is killing it. The badges for bounties/hunters are SICK!!!
Cheesy Crackers:
--- Quote from: Wundsalz on September 23, 2013, 03:20:31 pm ---(bounty hunter points)*(1+ (highest class rank lvl)/15)*(1+ (average number of games played per day played during the last bounty season)/10)
--- End quote ---
Would this affect people (like me) who play a small amount on weekdays and a lot more on weekends...
Cheesy Crackers:
Oh and again, anyone know what timezone + time bounty sign up actually starts?
Or if we had regions for different countries/continents/areas (For us people in the East) to have our own separate bounties or separate bounty signup which pools in with the main one.
And yeah.. like the other guys I don't really like the "first come first serve"
Maybe if they haven't died in the last 10(?) matches they'd be more qualified to become a bounty.
Goldenglade:
The bounties collected doesn't seem to be updating right now.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version