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[UI] Tab Menu Scoring Suggestion
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The Djinn:
I've got a few UI suggestions, but rather than wait until I have all the mock-ups assembled I figured I'd present the easiest one right away.
I've noticed that the loading screens display the kills/points needed to win a match, but that this information cannot be found once the match is actually underway, which seems like a minor issue. The fix is simple:
This minor addition would show kills/points required to win the match, and immediately gives teams a sense of how close to victory they are. It's unobtrusive with its darker color scheme, meaning that your current point total is always the first thing that catches your eye, and thus there is little to no chance of the change causing confusion.
Thoughts? Suggestions?
Captain Smollett:
Seems like a good idea.
Mattisamo:
--- Quote from: The Djinn on September 20, 2013, 04:50:27 pm ---but that this information cannot be found once the match is actually underway,
--- End quote ---
If you press 'M' (or whatever you map-key is bound to) you can see the objective. But I agree that this would be useful and pretty nice to have.
The Djinn:
--- Quote from: Mattisamo on September 21, 2013, 07:15:01 am ---If you press 'M' (or whatever you map-key is bound to) you can see the objective.
--- End quote ---
Really? Thanks for the tip! :D
--- Quote from: Mattisamo on September 21, 2013, 07:15:01 am ---But I agree that this would be useful and pretty nice to have.
--- End quote ---
Yeah: even knowing the tip you just mentioned, I think my solution provides a more logical & accessible place for the information, as it builds it into the scoreboard and immediately provides context of your current vs. your target score.
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