Info > Feedback and Suggestions
New UI feedback poll
RearAdmiralZill:
I was a tad unclear about the indicators. My biggest gripe with them is the colors. The fact they change color at all makes me feel like my eyes are computerized. The overlapping color confused me though too. The white will mix with the red to form a yellow, which means nothing except they are overlapping.
Again though, the option would be nice. You bring a valid point to use them, while I use the sound and smoke mechanics they added to know when their hull has just went down.
Captain Magellan:
At first I disliked the achievement thing, but it's turned out to be nice. I kinda like it, but I still support the option to turn it off. I love the new gun reticles but the little white dot? SERIOUSLY??? You had an epic nice looking steampunky crosshair and you replace it with a white DOT? Not logical, dude.
The Djinn:
--- Quote from: RearAdmiralZill on September 20, 2013, 12:14:01 pm ---I was a tad unclear about the indicators. My biggest gripe with them is the colors. The fact they change color at all makes me feel like my eyes are computerized. The overlapping color confused me though too. The white will mix with the red to form a yellow, which means nothing except they are overlapping.
--- End quote ---
Agreed: the colors overlapping can be an issue. I'd probably make the red take priority, so it's always on top of the other indicators. Given that red is the most important in terms of knowing that a ship is about to fall I think it would make logical sense to prioritize that.
I am interested that indicators were chosen over visuals like explosions or impacts however. I wonder if throwing up a short damage sprite of some sort would be a good compromise between gamist hit indicators and the level of minimalist UI that some players (myself included) seem to prefer (at least in general). Yes, I know there are animations for landing hits, but I'm specifically talking about something to make these more apparent at long distance without a specific hit indicator.
--- Quote ---You bring a valid point to use them, while I use the sound and smoke mechanics they added to know when their hull has just went down.
--- End quote ---
Oh, definitely. The visual effects and auditory effects are wonderful. I value the new indicators more as a "now I know if my gunner is actually hitting the hull once it's down or not" tool. At high levels of play it probably doesn't matter (as you can be sure they are), but I still need to always remind crewmates to retarget the hull, and it's nice to be able to tell them "Perfect. Keep up the good work." when I see red indicators. :D
N-Sunderland:
I'd like an option to disable the team colour indicator, and to toggle the achievement box between automatically/manually displaying and only manually displaying. The last thing I want to know when I'm targeting the Lucky Duck's broadside is that I just spotted a ship at 2000 metres.
The other UI changes I'm perfectly fine with.
RearAdmiralZill:
Going to raise this back up, as I'm fairly certain more UI changes will be on the horizon, and I'd really like options for them (on/off or old/new).
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