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PILOTING and PILOT SKILLS Balance v1.3.2

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Alistair MacBain:
https://gunsoficarus.com/community/forum/index.php/board,38.0.html

awkm:
Not everyone has access to dev app forum, but this is the reason behind the nerf.

While Chute Vent isn't particularly popular, when combined with a blenderfish it is far too easy to keep a victim's balloon in range.  By the time the engineers repair the balloon, the carronade will be reloaded and ready to pop it again.  The only solution is to get a friendly to come to your aid.  The additional damage on the Chute Vent will hopefully give the blenderfish's engineers enough of something to do, a distraction, to allow teammates to more easily save their poor balloon locked friend.

Captain Blueberry:
OK I think the nerf makes sense now.

My thing is just that the height tools aren't very useful to begin with. As you said, chute vent is only really useful on a blenderfish. Maybe decreasing the damage but increase the time it stays effective can help with that. So it can be used to travel great distances in height, but not for short quick boosts/drops as it is currently used.

Sprayer:
Oh so Blender got a nerf to both it weapons and its manoeuvrability. Don't want to be sarcastic, so I don't say "this is totally not overshot."

Captain Smollett:
It's not as much of a nerf to the blenderfish as is being implied here.  The heavy carronade actually got a range boost and cone tightening allowing it to start blending effectively at midrange.  It also got an increase in shatter damage allowing it to be even more devastating against components than before. 

Chute vent still works just as well as always, only causing slightly more damage to the balloon than previously.  The less than 100 extra damage, is hardly noticeable on the 1400 health balloon if you have competent engineering (not to mention that chute vent is unecessary on blenderfish with a buffed balloon and pilot that can predict their opponent will start descending once the balloon has been popped).

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