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REPAIR and REPAIR SKILLS Balance v1.3.2
Sprayer:
Damage <> repairs. Say you decrease bloon health to 1000hp and decrease all the vs bloon modifiers by (wahtever the percentage that drop in hp is) too. Reduce helm tools damage by the same. Mallet can now fully repair bloons in 4 hits and the bloons are as durable as before. No idea what you are talking about Zill.
Captain Smollett:
I've mentioned this thought to Eric already but I'd thought I'd throw it on the forums to see what everyone thinks about this:
With the addition of a new fire weapon, the increased viability of existing fire weapons and the nerf to gattling resulting in overall longer engagements; does the chem spray need a buff?
Frequently engagements will last beyond 20 seconds making even the most diligently chem sprayed ship erupt into flames in the middle of a fire fight (no pun intended). Should the chem spray duration be extended to 25 seconds or even longer to give engineers a chance to prophylactically protect their vessel (ok that pun might have been intended)?
Calico Jack:
so is this when the buff hammer gets nerfed for guns to finally put the 3 engie crew rumour to bed?
DMaximus:
--- Quote from: Calico Jack on September 26, 2013, 06:43:48 am ---so is this when the buff hammer gets nerfed for guns to finally put the 3 engie crew rumour to bed?
--- End quote ---
I've often thought this would be a good way to make multiple ammo types more appealing.
RearAdmiralZill:
If buff ever did get nerfing, I could see it just applying to the gun damage bonus, ie: less of a % of added damage. I still take gunners regardless.
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