Main > Gameplay
GUNS and GUN SKILLS Balance v1.3.2
Sprayer:
Yeah, that viewshield makes it really hard to lead targets that are moving from the right to left.
+1,5s on the Hellhound reloadspeed is... kind of a really radical change. I don't know why its reloadspeed even got nerfed.
Like the Hades, especially like the Hades/Flak new mid-longrange combo to do kills. A yay for a flak that does not share a niche in that it is being outperformed by a dozen times.
Sprayer:
Why won't it let me edit my post anymore?
Since fires became more prominent now, I wonder how much damage they deal. Somewhere (I believe in the archives, not sure) I found the statement each fire deals 8 base plus 2 additional damage per second per stack. Is that still true? Are the damagemodifieres for firedamage applied on the fires too?
N-Sunderland:
--- Quote from: Sprayer on September 20, 2013, 11:45:51 pm ---Why won't it let me edit my post anymore?
--- End quote ---
30 minute timer on post edits.
--- Quote from: Sprayer on September 20, 2013, 11:45:51 pm ---Since fires became more prominent now, I wonder how much damage they deal. Somewhere (I believe in the archives, not sure) I found the statement each fire deals 8 base plus 2 additional damage per second per stack. Is that still true? Are the damagemodifieres for firedamage applied on the fires too?
--- End quote ---
That is correct. And the modifiers are applied.
Letus:
I see in the descriptions for Heatsink and Incendiary a few...numbers
Heatsink being -20% projectile speed, and Incendiary being -25% projectile speed; however, that is not the case...
Sprayer:
Oh regarding this, I am sure the tooltips for Incendiary and Heatsink were changed, not so sure on Incendiary though. I think Incendiary used to do -25% RoF and Heatsink used to do -20% dmg, -30% projectile speed (used to be the highest reduction)
If those values were changed, it was definitely missed in the patch logs.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version