Info > Release Notes

Version 1.3.2 Release Notes

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TimTim LaBaguette:
Just stopping by to say that new patch is awesome ! Thanks for the hard work Muse :)

geggis:
Played for about 4 hours last night and was really impressed with the patch. Presets! Dyes! Books and help balloons! Crew member viewing in lobby! Map boundary effects! Red/blue team marker (for bozos like me)! Slightly tougher Spire, slightly weaker Pyra! And my favourite: contextual hit markers! Oh and that new gun ;) Didn't get a chance to do a 4v4 game but pumped to play one in the future.

Keep up the great work Muse!

HamsterIV:

--- Quote ---- Bounty Hunting added.  Sign up in-game to be hunted by the Guns of Icarus community and earn a special badge for being the most dangerous bounty or top bounty hunter.

--- End quote ---
Does this mean the game will keep track of who was on the winning team in a bounty match automatically or do we still have to send in screenshots?

Captain Magellan:
Played for quite a few hours last night and LOVE the new patch. Everything is viable now, everything is useful. I was kicking butt solo with a Flakfish, murdering some pyra's with the spire, and melting things to pieces with the Magma! Love it! :D

Watchmaker:
Several achievement data bugs that were brought to our attention have been fixed (ones where two different values were displayed for a single goal).

The other known achievement bug right now is that buffs aren't counted properly; we have a fix for this in the works that will hopefully be deployed sometime next week (along with a few other fixes that are not just data).

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