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I have such a weird Junker... Questions and Discussion

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Alistair MacBain:
Thats a standard build with the exception u have for some weird reason the gats on top. So they cant fire constantly.

Captain Rico:
well...I dont read guides so I didnt know it was standard :)
i fitted my ship by testing infight :)

As long as the balloon is my weakest spot i try to be on a higher level, then the enemy vessel.
As i'm not on my guns i trust the recommendations of my first mate who said Whirlwinds on the upper deck do more fit to our playstyle than being on the battery deck.

Alistair MacBain:
Thats just the killing meta that was there for most of the time. Disabling was just buffed in last patch so things changed.
Gat mortar was and still is one of the best if not the best combo to kill an enemy.
And its not said by playstyle that a constant gatfire is more effective than a constant mortar fire. The mortars job is to finish the enemy within one clip when the armor was destroyed by the gatling. So yeah a gat is more effective when it can fire constantly which is granted when its on the bottom deck.
Just watch some cogs vods or any other highlvl match and u will see what i mean.

Spud Nick:
You should have your gunner/first mate play as a engineer too. That way he can buff the main engine and lower deck guns while the other engineers keep an eye on the top deck.

DMaximus:
I personally prefer having a gunner on the mortars below deck, since they benefit more than the gat from multiple ammo types. Of course, this doesn't really matter if you're running 3 engis like a lot of Cogs teams do. In that case it makes sense to have the gats on the bottom.

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