Info > Feedback and Suggestions
There is no King of this hill...
Squidslinger Gilder:
King of the Hill is often one sides because, on Scrap anyways, you have players who think they are voting for Dunes when they see the picture. It then takes them most of a match to realize it is a resource race as they are too busy fighting. Hence a post I made awhile back calling for new preview images to be made so people would stop being confused.
None of the CP battle mechanics is that great. Crazy King is probably the only real decent one but we really could use more of these in 2v2. I'd honestly like a capture the flag mode to be added, or a reverse CTF mode. Think the mechanics of it would make for some real fun matches doing it with giant airships. It would also teach newbies how to focus fire better. Ships defending the flag carrier would have to work together to save it.
treseritops:
--- Quote from: Echoez on September 13, 2013, 01:03:10 pm ---Haha, this reminds me of myself when I was new, I made a similar thread about how KotH in this game is so weird and extremely difficult xD
I mean no offence by that though, I honestly feel you and I know why it would seem that way and your suggestion of the clock not counting points if there is nobody on the point is actually a very good suggestion, though the game mode already works as intended and it's not actually that hard, as Hamster stated, imbalances in Pub games for this mode mainly come from the incopetence of one team to work together effectively and co-ordinate an attack to capture the point, it's an objective based game mode and requires great teamwork to pull it off properly.
All in all I believe that as you progress in the game and meet more people to play with, you'll realize that KotH isn't actually that hard. Still your suggestion is a good one and I'd like to see it being considered.
Fly safe c:
--- End quote ---
Are you serious? I think if anything it gets *worse* with better players. When I'm in a 2v2 with good players you normally will trade kills because it's hard to just outright win a brawl against good players, that's why they're good. So team 1 has the point, team 2 comes in, they trade kills, even if team 2 makes the final kill they have *just now* started making progress on the point and are pretty hurt after a tough brawl. Now Team 1 has respawned, comes to block the point, rinse and repeat. It doesn't even matter if Team 2 has a ship on the point the entire rest of the match as long as Team 1 keeps one there as well without a significant break. As soon as Team 2 slips up and loses a brawl they go back to square one as if the rest of the match and working the point down never happened.
awkm:
I've spec'ed a redesign for our capture points since ships don't move the way in which normal FPS avatar move. As to when that'll be worked on is still TBD.
It's an issue that we know we have and we're working on it.
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