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Trifecta fire
snor-laxatives:
Hmm... how about gat, flak on side, then gat up front? Would the gats firing lines overlap? And I know mortar is the new killer, but I still like to take the flaks turn rate. Or does it not make too terrible of a difference?
What about 2 Artemis' (Artemi?) and a gat up front. Or Art, gat, art up front. Might not kill as quick, but also has some disabling power.
Thanks for the input guys, i'll have to try them all out. Hamster: A well aimed flare could devastate balloons or hull, good idea. And Sunderland, I like the double gat idea, would the mortars firing line intersect with the sides guns? I feel like it might, but it would be tricky. Im guessing just gat and swing hard when hulls go down is the basic idea?
All this aside I really like my gat, flak, art. My engies can keep almost continues trifecta fire going, best defense is a good offense right? :P
Barreltroll:
Triple Banshees is one of the more fun trifectas I've seen. Comments in the match feed were along the lines of "OH MY GOD THE FIRE"
--- Quote from: Spud Nick on September 12, 2013, 12:50:07 am ---Two artemis and a banshee works very well as a trifecta and is very easy to keep going due to the turning arcs and the disabling power.
--- End quote ---
I can vouch for that. Was an enjoyable ship to be flying on :D
Zenark:
I enjoy merc/artemis/heavy flak on a Spire.
Oh, and how could I forget banshee/phobos/carronade on a Junker <3
HamsterIV:
If pyras were a bit more maneuverable I would love to fly the double front gat, light side flack build again. Hull engineers get so little gun time giving them the kill shot feels good.
Captain Smollett:
Well now that you can shoot through the ropes, lining up pyra trifectas are way easier.
Also not to start any unnecessary rumors, but there is a chance that a certain unnamed and underutilized explosive weapon with a big turning arc will be buffed. This may or may not happen but it could help with that as well.
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