So, bored at work. Had an idea!
Right now we've only got two gametypes- deathmatch and king of the hill. This is an idea for a new gametype that wouldn't require radically changing anything- i.e., it should still play like Guns of Icarus Online. The game works as 2v2 or 3v3, but I think it'd be better in 3v3.
Basically, when the game starts one ship randomly gets selected as the "VIP." The VIP's ship is permanently spotted, and can't shake the spot by flying into clouds or whatnot. When the current VIP dies, the VIP status passes to the ship that got the killing blow. (based on who gets the "______ killed ______" credit in the newsfeed. In the event nobody gets the kill (like when the pilot rams the ship into something and blows it up), the new VIP is chosen randomly.
You can score points in two ways: every kill the VIP makes awards one point for their team, and every kill made
to the VIP awards one point (in addition to passing the VIP to the killer).
The strategy for the VIP is to kill as many people as possible without dying, thus scoring points. The VIP's allies will attempt to keep them alive by engaging the enemy team- but must keep in mind that any kills they make don't award any points. For the non-VIP team, they must try and kill the VIP quickly while dodging both the VIP and its allies' fire.
High-level strategy could revolve around a certain ship on each team being the 'designated' VIP, loaded out to kill. 'Support' ships could be fitted to disable, giving the 'designated' VIP easy kills, and also to keep the enemy from killing the VIP and stealing it. Of course, if you get too specialized, you might quickly find yourself in a sub-optimal situation...
The biggest issue I foresee would be one team using the VIP to get a couple of kills, then just flying around while their teammates run interference. (though, I'm pretty sure the time limit in the game is crazy-long) Perhaps after a certain amount of time (a couple of minutes?), the VIP starts getting a debuff that makes them easier to kill? Nothing major, at first, but one that slowly lowers their max armor until (after a long time) they're just flying with hull.
Some ship-specific strategies:
- Goldfish: Good support-ship with Heavy Carronade/Hwacha/Lumberjack. Not the best VIP due to its lack of killing power.
- Junker: Good all-around ship, can load to kill and to disable. Frankly, the Junker would probably be a bit overpowered in this mode.
- Squid: Harassment and hit-and-run tactics would serve best. Could get into blindspots and support, or swoop in to finish off as the VIP. Speed makes it easy to get out of sticky situations.
- Galleon: Could be a decent VIP (everyone's coming for you anyway, so you'd not need to move much), or a support ship if the VIP draws them in. Speed would make it hard to chase anything down.
- Pyramidion: Great at chasing down and killing things, good for stealing the VIP quickly. Keeping it, however...
- Spire: Firepower makes it a good support ship; most people will be gunning for the VIP, not you. Pop a Lumberjack on there and shut them down! Too fragile to probably hold the VIP spot for very long.
- Mobula: Like the Junker, it's many guns makes it flexible. A few Artemis slings to take out the engines, and some Gatling/Mortar to bring them down. However, it's large blindspot will make it more difficult to fight alone.