Info > Feedback and Suggestions
Game Type Idea: VIP
Eukari:
My worry about letting non-VIP ships get points is that it creates incentive for the VIP to just run and hide. If I'm in a Squid, I could just jet around while my two teammates earn kills on the enemy team. It'd take longer, but because the non-VIP team can't score except by killing me, it essentially becomes a long, slow slog to inevitable victory. (assuming I don't screw up, in which case it just goes the other way)
Another idea is to give each team a VIP. This would probably only work in 3v3, because otherwise it could easily turn into an alternating 2v1 that's incredibly one-sided. With a VIP on each team, you still need to organize yourselves to ensure the VIP is safe, try and time your shots with your teammates, etc., but now both teams always have a relatively easy way to score. If I try to play "Catch the VIP," I'm leaving my two teammates versus their three ships...and their VIP can rack up kills. The idea is to create incentive for the VIP to actually fight, while still having gameplay that's different enough from a normal deathmatch to be enjoyable.
Something else- would it be ridiculously unbalanced to have the VIP's ship permanently buffed? It might help ensure the VIP is the one getting kills, and give a boost in a "hot potato" situation where your current VIP dies and it gets passed to you...while you're still fighting two enemies. Another thing might be to automatically heal your ship when you're made VIP...or delay it for 30 seconds or something, so that you have time to die/get away and don't feed the enemy a free point.
Captain Phil- I think you're probably right. It was intended to add another layer of insurance to keep the VIP in combat, but it'd be an absolute nightmare on wide-open maps like Dunes.
Cheeseycom:
The 3v3 Two VIP idea sounds interesting, although it does sound like a different game to the one you initially proposed.
It would probably be a bit more balanced than the other suggestion, although I'm sure there would be someone way of making that one work as well.
I think it makes sense for the VIP to get some of kind of buff/benefit, since they are about to become the focus of the enemies attention.. what would it be though? Are you referring to the normal buffs that ships can have? I'm not sure if that would give enough advantage to the VIP, they don't seem all that powerful.
Perhaps an additional speed boost of some kind? Or perhaps the boost could amplify the strongest trait of that particular ship (so Galleons gain additional armour, Squids become crazy fast.. might be difficult to work out for the more average ships though).
Auto-healing the new definitely VIP makes sense though.. I could see things going very wrong without some sort of system in place to give new VIP's a chance.
Now, I know you suggested that VIP's be perma-spotted to help identify them, but assuming the enemies will also be spotting the other ships on your team, how will they tell the VIP apart from the others? It might be an idea to have something a bit more distinctive.. their own flag colour maybe? Or the 'spotted' bracket could simply be a different colour perhaps.
Kitty.Hawk:
--- Quote from: Eukari on September 09, 2013, 08:43:15 pm ---My worry about letting non-VIP ships get points is that it creates incentive for the VIP to just run and hide. If I'm in a Squid, I could just jet around while my two teammates earn kills on the enemy team. It'd take longer, but because the non-VIP team can't score except by killing me, it essentially becomes a long, slow slog to inevitable victory. (assuming I don't screw up, in which case it just goes the other way)
--- End quote ---
My suggestion to avoid this would be to require X percentage of damage be done by the VIP ship. So your allies could get the last kill, so long as the VIP contributed significant damage. Alternately, you could require the VIP to be within a certain distance, thus in harms way. The problem with that is that it eliminates sniping as a tactic.
I do worry about the VIP in a 3v3, as 3 ships focusing down on a single ship will nearly insta-kill most ships. Perhaps the hull buff idea would be required to make them more survivable?
treseritops:
Honestly, people ruining the gameplay through a "cheap" or boring strategy happens in deathmatch already. I imagine most people have played a match on canyon ambush where a galleon decided to camp on one end of the map with long range. We sat there waiting for the other team for over 5min just floating...
I think on most maps it would be harder to hide/run. Plus you'd have to work hard to make sure that the VIP wasn't your junker/galleon/mobula. Otherwise people could easily catch it.
Plasmarobo:
--- Quote from: Katastrophe on September 10, 2013, 08:01:24 am ---I do worry about the VIP in a 3v3, as 3 ships focusing down on a single ship will nearly insta-kill most ships. Perhaps the hull buff idea would be required to make them more survivable?
--- End quote ---
You have at least two ships to defend and deny, and one of the offensive ships would also be a VIP, which requires careful tactics if it's going to attack. I don't think this is a huge deal, though the permabuff thing sounds interesting.
--- Quote from: Katastrophe on September 10, 2013, 08:01:24 am ---I think on most maps it would be harder to hide/run. Plus you'd have to work hard to make sure that the VIP wasn't your junker/galleon/mobula. Otherwise people could easily catch it.
--- End quote ---
In a game about teamwork, I'd think your allies would just have to step it up a notch to defend you. THERE IS NO HONOR IN ESCAPE!
I like this idea though. Sounds like an interesting game mode, though I agree, the game is heavily balanced against 1v1 or 2v1. The 3v3 game mode suggestion makes more sense, if only because it would not require retooling of balance.
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