Info > Feedback and Suggestions
Ball Turret
JaegerDelta:
unless its mounted with a baloon popper, the enemy just flies to max altitude and its useless. and since enemies spawn far away from you, even if you manage to get a kill with it they just spawn and fly in at max altitude. its cool, but as it is currently airships only fight other airships so there is not really a use for it.
Captain Dragonovich:
I think it could work, but having 360 degree mobility on a gun without the ship turning would definitely be a hard thing to balance out I can only imagine.
WhiteWeasel:
Perhaps it can be balanced by making so that it cannot aim up (obviously) or down very well. A flattened doughnut shaped FOV, sorta like a 360 degree merc. field gun.
Cheeseycom:
Or alternatively it could have the same limited turning arc of whatever gun is placed there, but a greater degree of vertical movement (at least, the ability to look almost straight down).. that way, it could be used for 'bombing runs'.
treseritops:
Is there currently a way to override the turning arc of a gun? Is this even possible in the current mechanics of the game?
I think it would be a really cool addition to the game, especially at a time when people are calling for more disabling power. I think saying "Oh this would work really well" is a *good* thing. This gun would be pretty self-balancing because it would be stuck pointing downwards. You would need to always be above your enemy. Even if someone is at the same altitude you probably could only reach their hull, not aim fully up to the balloon.
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