Info > Feedback and Suggestions
Engine name markers
Gambrill:
Im with Rainer on this one.
The less you have on your HUD makes it more of a need to turn your attention to look. Or ask your engie, who should already be deciding on what to fix and when. While it may seem like just a small adjustment to the HUD it'll make you less dependant on your crew, Possibly making you only use voice chat to bark orders (not saying JUST you, just speaking in generality)
Alistair MacBain:
Have to agree to Rainer.
Currently when i see a engine down i mostly already know which engine is down. Yes that markers would make it easier to determine which engine it is but i agree that this would go bid to far imo.
Cheeseycom:
Guess it's just me then.
--- Quote from: Gambrill on September 04, 2013, 08:30:46 pm ---The less you have on your HUD makes it more of a need to turn your attention to look. Or ask your engie, who should already be deciding on what to fix and when.
--- End quote ---
I'm speaking from an Engineers point of view mostly, not a Captains. As someone who primarily uses a Mobula, the job is divided among at least 2 Engineers (who also have to divide their time between repairing and acting as gunners).. and among all the crews I've flown with, I still find that people tend to assume the engine symbol belongs to the other side (and don't dismount their gun to check), and I constantly have to yell at the other Engineer to do his job and get to the engine before it breaks (oddly these same people have no problem attending to the balloon/hull or the guns on their own side.. but they don't seem to know when their own engine is about to go, hence my suggestion to differentiate them somehow).
--- Quote from: Gambrill on September 04, 2013, 08:30:46 pm ---While it may seem like just a small adjustment to the HUD it'll make you less dependant on your crew, Possibly making you only use voice chat to bark orders (not saying JUST you, just speaking in generality)
--- End quote ---
I have to disagree, the only difference would be the ability to identify an engine faster than before - that's it. The Engineers would still have to attend to their specific areas, nothing would change except I would hear less of 'Umm, guys there's an engine down, go check if it's yours' and 'Oh it's MY engine that's down?'.. happens more often than you'd think.
People who bark orders would still bark orders, and people who don't wouldn't be any more inclined to do so than before.
I see a lot of people are against additions to the UI in this game.. well how about this: Don't add anything.. just re-use what's already there.
Have three separate icons, one for each engine, pointing in a direction relevant to that engine.. so the left engine has a left facing propeller, the right engine has a right facing propeller, and the main engine is the symbol as it currently exists in-game.
Like this:
Sprayer:
It would hardly make the game worse the way people seem to think with their "Me don't like" answeres here.
You know which engine is damaged from the position of the icon alone? Good for you, a tiny extra symbol on the icon won't distract you. You do not know that from the position alone? Look at that tiny extra symbol.
Seriously, actually think about what that change would do before you post a "I don't want it because it would change the game a little" answere which all the repliers except for Gambrill did.
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