Main > Q&A
Turning Faster
Keon:
--- Quote from: N-Sunderland on September 06, 2013, 05:58:30 pm ---Some of them match up more or less with physics (e.g. Spire would probably have good turning speed in real life), but really they're just based on stats put in by the devs (the Junker, based on physics, should have bad turning speed).
--- End quote ---
It's turning engines are mega-powerful then.
Cheesy Crackers:
If you're not moving then you turn faster, if you are moving you turn slower. Putting engines in reverse just slows down your forward momentum.
Sprayer:
--- Quote from: Cheesy Crackers on September 25, 2013, 10:09:17 am ---If you're not moving then you turn faster, if you are moving you turn slower. Putting engines in reverse just slows down your forward momentum.
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This because the streaming air to your left and right should try to keep moving at the same speed, creating an additional counterforce to any turn you try to make. Don't know if this concept actually applies in the game though.
Additionally: Neutral shouldn't turn faster than full throttle in any direction, when the wheel is at bedstop left (or right) the right (or left) turning engine should be on full throttle forward and the left (or right) on backward. So the only difference that should apply is how long a turning engine takes to switching into the reverse throttle. That means not the turn speed is reduced, but the time to reach full turn acceleration is doubled on full throttle as opposed to neutral. Time to reach full turn acceleration is neglible so the difference people feel it makes in turn speed is fully subjective or due to the difference in speed.
Omniraptor:
At this point I would file a feature request for individual engine controls, because otherwise you can't be sure of which way of turning is which.
A pleasant side effect would be having the top engine running in reverse and bottom engines forward, letting you do backflips. :P
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