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Lock out noobs

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QKO:

--- Quote from: RainerZuFall on September 02, 2013, 11:53:40 am ---I'm sorry since I may be biased on this (I hate the word "noobs" since it's negatively connotated) but I think it would split the community apart.

I agree with you on having to solve the problem behind this, but I don't think giving everyone a button to press to keep out unexperienced new players isn't the way to choose.

--- End quote ---
Splitting up the community isn't bad per se. The trick is to make sure the players can migrate to any of the pools if they so desire and are able to compete in that pool.


--- Quote from: Captain Smollett on September 02, 2013, 11:59:29 am ---If a 1 1 1 joins my ship I usually quickly friend them to see how many matches they've played.

Tten I take it as my opportunity to welcome them them to guns of Icarus and take some time to teach them the basics of the game.

--- End quote ---
And then that 1 1 1 does this:



Really, been there done that.

TimTim LaBaguette:
The suggestion is being 1 1 1 AND not having done the tutorial
It's not that big of a split
going to level 2 takes only a few games and doing the tutorial isn't that long either
do one of these and you're not a "noob" anymore

Not saying I'm for or against this idea it's just that I don't find the suggestion hard enough to like, split the community apart.

Rainer Zu Fall:
Think about it: The tutorial is currently evolving, it will become longer and more into detail. Doing all of these tutorials will take it's time as well as leveling EACH class to level 2 (they are still new und unexperienced players then) and by the end of the day we still have stacked teams that shoot those "not-noobs" into skyri...oblivion.

treseritops:
I think a more constructive way to go about this is just locking the non-beginner matches until a player reaches Level 2 or 3 in at least one class. They will have at least learned the basic mechanics of the game to the point that they can join a normal match and learn from it, rather than just drowning in it.

Personal anecdote: When I first joined I *grossly* underestimated how deep this game was. I thought this would be more like an xbox live online match where everybody just kind of grabs guns and goes crazy, the majority of people don't communicate or know what they're doing, etc.

I played beginner matches but it's *really* hard to enjoy those matches because the captains are awful (I would quit games after 5-10min of 0-0). I started to branch out into matches above my skill level to try to see how the more experienced players worked and sometimes we won, sometimes we lost. Only once did I rage quit because the captain was such a douche about "WHY ARE MY ENGINES DOWN?! WHAT ARE YOU DOING TRESERITOPS?! YOU HAVE TO REPAIR THE SHIP!" I was repairing the hull or something else and just misunderstood the "hierarchy" or repairs but noob stomping isn't cool.

Point is: no one wants to play beginner matches because you *don't learn* in them. And playing in the main matches is difficult.

Unlocking parts of the game would be a better solution:

Complete Tutorial- Opens up beginner matches in the non-pilot class. If you only do the engineer class, you cannot play as a gunner. (This is the only time the engineer and gunner unlock separately.

Level 3 in either class- Unlocks Pilot of beginner match and normal matches for non-pilot. (at this point if you are level 3 engineer you can play as a level 1 gunner in a normal match)

Level 3 of pilot- opens up piloting in normal matches.

[separate suggestion] Expand the CA role to include a lesser ambassador who can play in the beginner matches as a teacher/instructor. This way there would hopefully be at least 5-10 of these Match Ambassadors online who would teach in beginner matches from time to time.

Wundsalz:

--- Quote from: Captain Smollett on September 02, 2013, 11:59:29 am ---If a 1 1 1 joins my ship I usually quickly friend them to see how many matches they've played.

Tten I take it as my opportunity to welcome them them to guns of Icarus and take some time to teach them the basics of the game.

--- End quote ---
+1

I've had a lot of positive experiences with new players I've taught from scratch (starting with when to use mallet/spanner/extinguisher and when to hit which components with which weapon). Some of them picked up the game really quickly and after a couple of matches they played significantly better than many high level players I've flown with.
I think it's mostly about the attitude of the pilot/crew whether they can work with inexperienced crew members or not. If you just expect things to run smoothly and start yelling if they don't, neither you, nor your crew will have a pleasant time. I can work with roughly 80-90% of those powder monkeys and swabbies who happened to end up on my ship if I'm in the mood to teach.
The remaining players are those who either struggle with language barriers, paying attention or processing the information provided and are very well able to cause discomfort for me and my crew.
Still, at least for me, the positive experiences out-weight the negative ones by far. On a side note: I actually prefer playing with lvl 1 players over playing with lvl 2-3 player, as it's easier to teach people from scratch than breaking bad habits. Those players who've just bought the game and experience their first matches are usually interested and eager to learn. Hence they're often easier to teach and pick up stuff quicker than players who've already played a couple of matches on their own and think they had got a grasp for the game.

Regarding Sprayers initial suggestion: I don't think pestering new players with a forced to tutorial would do us any good. In their current state there's little to learn from the tutorials anyway as they don't even cover the very basics of the game. Once the tutorials are a bit more sophisticated I think some sort of "we strongly recommend to play the tutorial"-pop up at the first login might come in handy.

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