Info > Feedback and Suggestions

Lock out noobs

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Sprayer:
I know the tutorials are still lacking, it still is the least new players should try to learn. They already cover "Spanner is used to rebuild parts" and "mallet is used to repair parts" and "cooldown of repairs". I am kind of sick of explaining those to all the Swabbies.

QKO:
Err, I thought that was covered by the tutorials... I'll double check when I get home.

Sprayer:
Yes, that's what I said.

Arnox:
I think we will have to wait and see what Muse has in the trails :https://gunsoficarus.com/community/forum/index.php/topic,2327.msg39796.html?PHPSESSID=t2b2tauftkbuec56gpg32jqhr2#new.

One of the solution would be to integrate the tutorials as part of the classes rank unlocks (insert shiny reward here). This way a lot of more players will attempt the tutos, and with some luck will learn how to fix this damn hull.

I'm one of the most tyrannic, unfriendly, poor-english speaking captains outta here, but still : They are not all noobs, they are newbies. I'm often surprised to encounter smart and cool people in the 1 1 1 situation. They are curious, want to play the game and we had a lot of fun. Idiots will always be everywhere at anytime. An appropriate move to mitigate their impact, yes. A hammer bashing against any new player, I'm not sure the game would stand that longer...

just my 2 cents.

QKO:
newb = newbie = novice = noob

There is no distinction between newbies and noobs. Now I understand you want to segregate between actual types of players, I tend to call the worser ones just 'casual' players(which by my definition is just a fancy word for retards), others just 'bad' players. As for those that have potential, I'd sure as hell would love to see them put in an environment where they can succeed.

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