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Fire Damage

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James T. Kirk:
The nice thing about fires is the panic effect; it often pulls gungineers off their guns to help damage control, which is pretty useful.

Fire damage is also pretty good against all parts of a ship, and is the only damage type to be more than 1x effective against more than one ship part.

It also weakens components like engines and guns by them simply being on fire, which is good, because components like are the only thing fire does less than .8 damage to.

On paper, fire seems OP, but in practice, a well-coordinated crew along with a good alpha strike give us Cak-- uhh.. "fire users" a hard time.

You end up completely killing the flame-toters before they can even light a 10 stack.

QKO:

--- Quote from: Spud Nick on August 31, 2013, 01:12:53 am ---This is a request for fire damage to transfer to the hull once the armor is down.

--- End quote ---
Firedamage already transfers to the hull once armor is down. What you don't get is firestacks on the hull, which wouldn't be fair either.

EDIT: Just tested in training mode to verify and yes, I can destroy the dummy using heavy clip; targetting only the hull with a flamethrower.

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