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Nationality/language in-game

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syst:
Also, language tags should show level of proficiency in that language. For example: 1st - Fluent, 2nd - Intermediate, 3rd - Basic. This information may be color coded - green for first level, yellow for second, red for third.

Helmic:

--- Quote from: syst on March 21, 2013, 06:38:49 am ---Also, language tags should show level of proficiency in that language. For example: 1st - Fluent, 2nd - Intermediate, 3rd - Basic. This information may be color coded - green for first level, yellow for second, red for third.

--- End quote ---

I know how to count to ten in Spanish.  I am now fluent in the language.

HamsterIV:
I have Left/Right/Forward/Back/Up/Down/Shoot/Repair/Hull/Balloon written in Russian on a piece of paper next to my desk.

I think that is enough to count my self as a basic Russian speaker, but I can't understand any of it.

Helmic:
And now that everyone's done being sarcastic, no.  It's simple enough to automatically label someone's native tongue based on region and giving them a checklist of languages they might also speak if they want to dig in the options, there's no need to make that question more complicated over a subjective matter.  Either you say you can speak a language or you can't, either you have enough confidence to play with native speakers or you don't.  Profeciency tags would ultimately mean nothing.

To be honest, the best solution I can see is just having quick voice (or chat) commands.  Having a bunch of flags next to everyone's names means you're identifying everyone by their nation first and foremost, there's a huge risk that that could spark some very nasty nationalism.  It's just that I can very much see the chat commands not covering enough or being too clunky for new and confused players to use.

IvKir:
+1 Helmic. But there is need for some quick-chat commands, like those, what is in, say Unreal Tournament, or Battlefield and etc.

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