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Helm Tool: Repair Mode

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treseritops:
Well the "realism" argument got me thinking of a (possibly) better middle ground idea.

What if it was called "Magnetic Charge"? We know the game isn't supposed to literally be a perfect physics simulator so here goes some wild sci-fi.

When the Magnetic Charge is applied to the ships hull and balloon it creates a field around the ship that can deflect x% of rounds hitting the ship. I'm guessing it would be something low like 10-20? Even 20 seems ridiculously high. It would remain active for 3sec similar to hydrogen/bumpers. However the field either A. Damages components on the ship B. Only reduces thrust, turning radius, vertical drag, just weakens the engines or C. Applies the same deflection to your own rounds as well so that all of your guns have extra jitter.

Some cleaning up/kinks if anyone has better ideas:

The extra jitter comes *after* whatever ammunition you've loaded, so heavy clip wouldn't cancel it out.

It would be tough for the meta set-up to use since it would make a gatling gun and mortar difficult to shoot, so it wouldn't be viable as an attack strategy. However, it would be a good buff for support weapons (Hwacha, Carronade specifically) because they don't rely on accuracy but would help keep a Spire/Goldfish alive a little longer (albeit with momentary terrible maneuverability).

That same buff applied to a galleon seems very unfair. A galleon with increased hull protection, hwachas that don't care about accuracy seems very strong. Although it would pretty much have to drop anchor as well, so it might be easy prey.

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