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Ships with the power to kill

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Eukari:
I don't think that anyone's disputing that smart people who are good at the game often have tactics to face other ships. Some people are good at the Mobula, some prefer Junker, whatever, and they each have reasons for doing so. What's being argued here is that in general, some ships are better at outright killing than others, and that fact is shaping the manner the game is played in ways that some of us think is boring/detrimental. One good ship doesn't really change that, again in general, the Pyramidion is by far the most popular ship, and that's because it uses some very simple, effective tactics.

I think that Zenark is right; the issue isn't so much with the current ships, but the current very strong status of the Gatling and Mortar guns. Every ship that can carry both at once has an advantage- not an insurmountable one, but an advantage nonetheless- that must be either countered or evaded. Simply put, a single Gatling and Mortar can kill most ships faster than almost anything else in the game...and they're also two of the easiest guns to use. A single Gat/Mortar combination can strip armor and blow up a hull faster than anything but an entire engineer team can repair. And if all your engineers are busy keeping the hull together, you're unlikely to be be able counterattack very effectively.

Now, some people have cautioned against lowering the damage of either gun, but I'm not sure what else to do. I just plain don't think any light gun should able to kill a ship in one clip- and the mortar needs less than a clip to kill most things.

Gambrill:

--- Quote from: Echoez on September 06, 2013, 08:46:16 am ---For argument's sake I'm gonna say that staying under a Mobula is very easy and totaly screws it up, I've totalled a helluva lot of these ships by simply going bellow and popping their balloon with my Blenderfish, it's stupidly easy, takes one guy off the guns, easily campable balloon since the carronade has a massive upward arc and the mainframe is so weak, the moment you touch anything you are basically dead.

Now you can argue that you can stay at range and snipe, well good to luck to you, your ship is slow, unmanuverable and your ally will be helpless since you go down faster than a Goldfish.

Only the Galleon has the power to stay at range idefinately, never forget that and stop using it as an argument, by the time I get close you will have 2 people busy repairing your weak ship, you won't have 3 guns on me, ever unless I, for some reason, decide to stay away.

--- End quote ---

His disable build might break your weps and engines before you get the chance. ;)

Gambrill:

--- Quote from: Eukari on September 06, 2013, 01:05:10 pm ---Now, some people have cautioned against lowering the damage of either gun, but I'm not sure what else to do. I just plain don't think any light gun should able to kill a ship in one clip- and the mortar needs less than a clip to kill most things.

--- End quote ---

I'm all for lowering the effectiveness of these. i ran with Gat mortar when my pilot refused to use flak during the META stages of gat/flak.

In my opinion
The Mortar's ammo clip and fire rate is ridiculous. Add Greased Rounds into the mix and you've got a recipe for disaster.
The Gatling gun could do with quicker fire rate yet less damage.

People please note that i said in my opinion.

QKO:
Greased round mortar is ridiculous. But when I reported it people disagreed and said that taking down the hull of a Galleon in one clip(after its hull armor is down) is a normal thing. If anything, the damage of the mortar should most definitely be reduced. Though I wouldn't change the gat. The problem with the gat is that it doesn't have any alternatives. If you're trying to build a kill ship, you're going to use a gatling, even if it would have worse dps than the fieldgun. We should probably wait for the new gun to see what that does as far as that goes.

RomanKar:

--- Quote from: Echoez on September 06, 2013, 08:46:16 am ---For argument's sake I'm gonna say that staying under a Mobula is very easy and totaly screws it up, I've totalled a helluva lot of these ships by simply going bellow and popping their balloon with my Blenderfish, it's stupidly easy, takes one guy off the guns, easily campable balloon since the carronade has a massive upward arc and the mainframe is so weak, the moment you touch anything you are basically dead.

Now you can argue that you can stay at range and snipe, well good to luck to you, your ship is slow, unmanuverable and your ally will be helpless since you go down faster than a Goldfish.


--- End quote ---

This is more a matter of if I let you below me.  The Mobula has the most vertical mobility.  And if I can keep your Med. Carronade down while you approach, which, if I can't with a merc and two Artemis, then I deserve to die.

Yes, if a pyri gets the right angle and approach and gets a good ram, it will destroy a Mobula.  But I'm pretty sure everyone has been ram killed by a pyri in every ship, including a pyri, so, QKO, that really means nothing.

If we are talking about what ship can bring the most killing power, the Mobula is the best and has to be because of how squishy it is.  Yes, it gets double teamed a lot, first, because of what it is and does.  Just needs to be protected a bit.

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