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Ships with the power to kill
QKO:
Yeah, they should reduce the spread on almost every gun. It reduces their effective range to less than a carronade's effective range.
RomanKar:
Ok, just had to come to the defense of the Mobula, which with my load out is a long range disabler and a close range killer. I use 2 artemis out wide and a merc on top. This means from about 1000 yards out, I can start taking out all your precious guns you use to get an easy effective kill, then I can close and finish the job or just sit at range and keep disabling and eventually kill you, and it doesn't take that long.
If you use disabling to take out those pesky piercing/explosive combos by taking out the guns, or the engines, so they can't get in position to use said guns, or take out the balloon so they can't use the same said weapons, then that effective killing machine is not so tough.
If a ship has his gats on you and is just waiting for the hull to drop, the disabler has not done it's job.
Disabling can happen much faster than a kill, in some instances only takes one shot. But it is risky. You have to stay on them with the disable, keep guns down, and hope you don't miss that shot when the guns come back up.
Maybe this is why I have such success with my Mobula, it is meant to disable and kill. Loading out my Junker in a very similar fashion with disable from longer range and killing power up close.
In this sense, the pyri is actually underpowered as it really can't bring disable along with kill power, at least not nearly as effectively as a Junker or Mobula or Galleon.
Side note: Putting the Mobula and Spire in the same category is ridiculous. The Spire is really quite useless. Has to have a special tournament just to get some play. IIRC the Mobula has won at least 2 Sunday Rumbles. Just because almost no one knows how to properly engineer the ship doesn't make it bad. I'd put my Mobie one on one with any ship in the game and I'm fairly certain I would win that match 90% of the time. The Mobie is a proper glass cannon, the Spire is just glass, no cannon.
Xemkobankavareniya:
Coolstory Roman.
Sunday Rumble is a good indication...lolwut?:D
P.S i've already heard about some guy with 100+ win streak...
N-Sunderland:
@Roman: I actually agree about the Mobula. I'd say it's the best ship outside of the top 3 (Junker, Pyra, Galleon). If you can use all five guns effectively, you have one hell of a ship.
And if you wanna test that 1v1 thing, I can ask Frogger to bring out the Dancing Feather so we can see what happens :P
treseritops:
--- Quote from: RomanKar on September 05, 2013, 05:48:02 pm ---Ok, just had to come to the defense of the Mobula...
--- End quote ---
Having personally had my ass kicked by your mobula I agree and think that your mobula is more or less the "meta" for the mobula. However, it is *really* difficult to set-up and use in a pub match. Yesterday I was in a match with two Mobulas (mobuli?) and the load-outs were about a step away from nonsensical. And even if you get the load-out correct you have to make sure the crew understands that this is not a pyramidion or junker, it has its own rules. And in a pub match the number one goal seems to be hitting ready and getting the game started ASAP, rather than setting up the game to work. We tried to explain putting piercing weapons here, using artemis for this, etc. And in the end we got a merc up top, one on the bottom right, a flamer on the other bottom, and I think the other guns were flak. The only luck we had was when another mobula turned to face us and for some reason literally never fired a shot.
For most people (unfortunately) the mobula seems to be reduced to a silly/weak support ship with little to no purpose in its usage. The mobula has a very high reward for having the skill to use it, and a very high punishment for those who lack the experience.
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