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Ships with the power to kill
treseritops:
An idea for testing is where the damage goes once the gun is down.
It's my understanding that any component that is already damaged sends any damage it is currently receiving to the hull (if balloon is down and you shoot it again with carronade it damages the hull). However, is this done at the "carronade vs. balloon" damage amount, or the "carronade vs. hull armor" calculation?
Testing how the damage once the gun is down is transferred is probably an easy thing to test. Ideas I've thought of in the last 2 minutes are:
1. Transfer damage calculated at the components level. If the round would have done 50dmg to the balloon, it does 50dmg to the hull, instead of 50dmg to the balloon, balloon goes down and not only does 25dmg to the hull.
2. A risky idea is transferring the damage to a different component than the hull. After a component drops future damage goes to the engines, if all engines are down it goes to front guns, side guns, etc.
3. Totally insane idea- damage to a dropped component goes straight to hull, not hull armor? Seems like an awful idea but I'll throw it out.
treseritops:
Okay, and then a second testable idea I have is changing the secondary damages of some of the "disabling" weapons. Seems straight forward.
HamsterIV:
While the Manticore is considered a "Disabling weapon," when paired with a piercing damage it becomes a killing weapon. This can be done on one ship like the spire or galleon, or with two ships like a goldfish and a 2x gat pyra, junker, or squid. The gat pyra + hwachafish is one of the deadliest combos I have ever played with. However this is anecdotal evidence and the disparity in crew skill may have played a part in the many fast one sided victories I won with that combo.
Echoez:
--- Quote from: HamsterIV on September 04, 2013, 12:23:44 pm ---While the Manticore is considered a "Disabling weapon," when paired with a piercing damage it becomes a killing weapon. This can be done on one ship like the spire or galleon, or with two ships like a goldfish and a 2x gat pyra, junker, or squid. The gat pyra + hwachafish is one of the deadliest combos I have ever played with. However this is anecdotal evidence and the disparity in crew skill may have played a part in the many fast one sided victories I won with that combo.
--- End quote ---
While effective on paper, 2Gat Pyra with Hwachafish is practicaly worse than Gat/Mortar Pyra and Hwachafish cause like this your ally can't kill by themselves either, if one of you is down, you can't kill anyone either.
That's the primary problem we are discussing here, either all ships need to become this connected, hence any loadout has to rely on their teammate to finish the job or every loadout realy needs to be self sufficient by itself and I think the second option is better.
Zenark:
I would like to see kill ships work harder to get said kill. One gatling clip takes out armor, less than one mortar clip finishes the ship off. Seeing that it takes only a few seconds to empty a gat clip, the ship getting shot really doesn't have enough time to fight back, escape, call for help, etc.
If two kill ships (two gats, two mortars, any ship) focus on one ship, even if that target has an ally right next to them, that ally ship can't do anything before their ally is dead. Nothing short of a Hwacha volley or getting in the way can help your ally.
Lower piercing damage, lower explosive damage, give players a few more seconds to try and counter the situation. Make it so that it takes more than one clip to kill a ship. Currently, the game is focused around who can shoot fastest and most accurate, not maneuverability or tactics, which, I feel, should be the focus.
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