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Ships with the power to kill
Echoez:
Disabling wasn't stronger than outright brawling, it was viable and just required the enemy team to think and cooperate to counter it, something that people don't realy do on Pubs, which is sad.
Sure having a steeper learning curve is harsh, but in the end it makes the game far more interesting to play that just seeing the same loadouts used by practically everyone. Newbies will always think disablers are OP no matter how you look at it, so if you decide to cater for those people, you will ruin it for others that actually dedicate time and willpower into playing it more and learning about it, you will never make the newbies stop crying about something they deem OP, so for me, it's useless to try and please those people, because seriously, they will never be pleased.
James T. Kirk:
This game's too complicated.
Let's just give everybody guns and allow boarding. :P
Joking aside, (because that was a joke) maybe cycling through possible loadouts and metas is the way to go until we find the perfect balance.
Maybe not. I'm not really sure. The only meta cycle I've been through was gat/flak to gat/mortar.
Any input from some of you older air dogs?
Echoez:
--- Quote from: James T. Kirk on August 30, 2013, 05:57:46 pm ---This game's too complicated.
Let's just give everybody guns and allow boarding. :P
Joking aside, (because that was a joke) maybe cycling through possible loadouts and metas is the way to go until we find the perfect balance.
Maybe not. I'm not really sure. The only meta cycle I've been through was gat/flak to gat/mortar.
Any input from some of you older air dogs?
--- End quote ---
The most famous is probably the Heavy Flak era.
Other than that.. I miss old Kerozene.
N-Sunderland:
I think that we should also think about what could be done outside of balance. Since the learning curve can be rough, better tutorials (pretty sure that's being worked on), making tutorials mandatory, and adding other touches like loading screen tips could be hugely beneficial to making the game easier at lower levels.
I think it was Howard who said in the fireside chat that they're working on revamping beginner matches, so we'll just have to wait and see if that helps.
@James T. Kirk
As Echo said, there was the heavy flak era earlier this year. That gun was... Well... Insane. The projectile was faster, it did a sizeable amount of armour damage, and there was no arming time. If you stayed away from a heavy flak, it would tear you to shreds with lesmok. If you got close, it only got more powerful with charged. And that's only one. A single heavy flak could dismantle a Pyra. When you consider that you could fire four at once using Galleons...
There was also the extremely short-lived Artemis era (more like Artemis week), during which a single Art was a better disabler than the hwacha, and a trifecta Junker loaded with three was literally unbeatable. Or you could look back to the other Artemis era, where the thing was heat-seeking. No explanation needed.
The worst one was in November. The only viable gun was the merc. That's all. You couldn't take any other gun or you'd lose. The double merc Pyra had no counters, and people had to make gentlemen's agreements not to use them.
Echoez:
--- Quote from: N-Sunderland on August 30, 2013, 06:11:42 pm ---I think that we should also think about what could be done outside of balance. Since the learning curve can be rough, better tutorials (pretty sure that's being worked on), making tutorials mandatory, and adding other touches like loading screen tips could be hugely beneficial to making the game easier at lower levels.
I think it was Howard who said in the fireside chat that they're working on revamping beginner matches, so we'll just have to wait and see if that helps.
--- End quote ---
So much this, can't beliebe how right you are right now. For one more time I will feed you with a salute..
Tutorials need to be MUCH more elaborate than they are now and loading screen tips would also be hugely beneficial.
(Also Sunderland now your Salute meter shows the exact ammount of temperature in which water boils in Fahrenheit degrees.)
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