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Fighting a Gatling on hull

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N-Sunderland:
Nailed it, dragonmere. The three keys to being a good hull engi are knowing when to switch from spanner to mallet, switching to spanner in the cooldown where the armour is about to go down, and switching back to the mallet almost simultaneously with your final spanner rebuild hit (note: right after the rebuild is over. I know that some people like to finish the rebuild with the mallet, but that just slows it down a lot) in order to save a fraction of a second on that first repair hit.

dragonmere:
I think I just got a salute from Sunderland...

treseritops:
Has anyone ever run a full repair set up? Mallet, wrench, and spanner? I've wanted to try this just for the reason of never over repairing. Unfortunately you'd have to be on a ship that had easy access to the other engi (who presumably has an ext). Has anyone run this?

N-Sunderland:
I know that Urz experimented with it. It's not a great idea to be honest. The difference is negligible, and if you want to ditch the fire tool to get better at repairing the armour, you're better off taking a buff hammer.

Zenark:
I generally use this technique on engines since I'm more often a gungineer than a main. Bottom of a Junker, for instance, I'll smack the engine as the captain burns kerosene or shine. Same strategy on the Mobula.

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