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Parkour Content
N-Sunderland:
All right, that's been dealt with.
I had a feeling I'd have to change the balloon jump bit... I've been using the ropes ever since I found it back in beta, so I hardly ever take the balloon route.
Arnox:
Good guide Sunderland ! Already oriented some players to it ;)
Kyren:
This is just perfect! I was worried what we'd do if we had long texts and explanations for it like on the other parts of the guide, but having them aligned like a list of tips will look great in the guide and keep the readers attention much longer :)
You might want to post them seperately in our forum guides section, I'll be updating the progress and the current Table of contents today evening (in CET timezone that is), some while after the EU Training.
My thanks for that excellent contribution, that'll really improve the guide! We'll see where we best add it (or if we keep it isolated in it's own section) once I've come up with the new table of contents!
Gambrill:
on the galleon there is a platform behind the helm. if an engineer runs and jumps of that he can do a 900 no scope mallet repair on a gun... just sayin' :/
Ataris:
Mounting guns "from outside" seems for me more like a bug than a normal game feature (still think it should have been removed after was noticed)
I would add a tip for a mobula, when going down from the main deck to the lower deck, especally if routing to the hull/balloon, you can save some time if not using the ladder but jumping through the hole in the bracing frame instead - you can also rotate for 180 degrees while falling.
Summing up, a very good list, Sunderland!
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