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Vertical map idea

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Eukari:
I have no idea if this is even possible, but what about a map where the most important axis is the vertical one? Instead of ships charging across the battlefield from long distances away, the main thing is moving up and down to reach your opponents.

I'm thinking an immense canyon with debris scattered across the bottom. It would still need to be wide enough across for weapons like the Mercury or Lumberjack to still be useful, but it would be taller than it was wide- a tall, thin space rather than a flattened cube.

Vertical positioning is already an important part of the game- no ship can hit an enemy that's directly above or below them, and attacking from above or below has advantages and disadvantages (whether you're gunning for the balloon or hull, for instance). I think it would be fascinating to see the strategies a mainly up-and-down conflict would create.

If anything, it would certainly get more use out of Hydrogen and the chute.

N-Sunderland:
Yes. Yes. Yes so much. I want this.

Echoez:
Very interesting, I was thinking more of a realy heavily industrialized canyon, or basically a fissure, with lots of mines and train bridges. Definately an awesome concept.

TimTim LaBaguette:
how about that forest map everyone is talking about, with MASSIVE trees, and branches acting as obstacles for vertical movement.

DMaximus:
The Merry Men are always in support of a forest map. We feel at home in forests, for some reason.

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