Info > Feedback and Suggestions
Ship Stats
Captain Magellan:
Having all the numbers removed the game was very disappointing and I can't help always being confused by the current system (all bars and graphs look the same to me :P ). I have appreciated though that you have kept the damage modifiers and gun damage charts around off-game for users, but I really miss the numbers for the ship stats. I would love it if you guys would post those somewhere.
Squidslinger Gilder:
Think its been a consensus on the community that we'd like the numbers back.
Captain Magellan:
Just found the GOIO Wiki! It has nice little information bits on the ships AND their stats. Except the Mobula, which hasn't been updated yet.
EDIT: Actually turns out the other ships need to be updated. It lists Squid armor as 200 (rather than 210) it also lists the Junker's health as 500 (pretty sure it's 450). Updates would be awesome!
treseritops:
I'd also like to add that having the numbers would enable engineers to repair more efficiently. I have to try to guess about the squares on how much health armor is left and whether or not it's efficient to use the mallet, or will I be able to repair it with spanner in less than the mallet cool-down. It seems minor but in the heat of a match you don't want to waste cool-down time if you didn't even get the full repair.
Captain Smollett:
Squid armor is actually 230 now. Junker perma has always been 500 (though it certainly feels like 450 at times).
http://gunsoficarus.com/gameplay/ships-3/
Those are up to date.
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