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Ship Tier List
Skrimskraw:
phoenix claw on a pyra is actually capable of following a squid around, just keep your engineer on engine run.
Captain Smollett:
--- Quote from: HamsterIV on September 30, 2013, 01:45:43 pm ---Not that there is ever a sure thing in this game but I look at the ship match ups as such
Junker beats Squid due to smallest blind and enough maneuverability to track the squid
Squid beats Galleon due to size of Galleon's blind spot and the galleon's poor maneuverability.
Galleon beats Junker due to fire power and and armor advantage.
The Pyra is like a Junker with a bigger blind side and better charging abilities so it is better against Galleons but worse against squids. It does not hold a definite advantage in any area.
The Spire is like a Galleon only it can turn fast enough to engage a squid but lacks the overwhelming fire power and armor to overpower a junker.
The Gold Fish is like a squid only slower and with a better gun. It is stronger against Junkers but weaker against Galleons.
I haven't gotten a good handle on the Mobula yet. I am tempted to say it is in the Pyra Junker category, but there are defiantly Spire/Galleon aspects to it.
--- End quote ---
While this is all accurate to a degree I find this to be all terribly oversimplified, because even with pilot skill aside, weapon selection (especially since the latest patch) is as much or more of an indicator of the superior ship within an engagement than an outright ship selection.
I think the best example of this is "Junker beats squid". A Junker will always beat a kill squid but will almost never beat a balloon pop weapons/engine disable squid 1v1. Then again this isn't a 1v1 game. Pyra beats Galleon easily in a 1v1 but is at an absolute disadvantage against a galleon in a 2v2.
Though helpful to a degree, ship tier lists don't make a terrible lot of sense right now since it's not just ships but ship loadouts, how they contrast to enemy ship loadouts and how they compliment your teammate's loadouts. The only way to convey this accurately would be to put ship composition tier lists with loadouts included though I doubt anyone has the patience to list the millions of possible combinations.
HamsterIV:
Yeah it is an over simplification, but it was the best I could add to the conversation. The Squid and the Galleon represent the extremes of ship design where as the Junker is the closest to average. I have to hand it to Muse in how they made each ship have its own niche. I would prefer this conversation head toward a "rock/paper/scisors" analogy than a "this ship is obviously superior."
Gambrill:
--- Quote from: Skrimskraw on September 30, 2013, 02:19:30 pm ---phoenix claw on a pyra is actually capable of following a squid around, just keep your engineer on engine run.
--- End quote ---
to counter this have kerosene as squid pilot ;)
Skrimskraw:
--- Quote from: Gambrill on October 03, 2013, 12:00:53 pm ---
--- Quote from: Skrimskraw on September 30, 2013, 02:19:30 pm ---phoenix claw on a pyra is actually capable of following a squid around, just keep your engineer on engine run.
--- End quote ---
to counter this have kerosene as squid pilot ;)
--- End quote ---
yea tried that with randoms, ended up with 3 dead engines lol
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