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Eukari:
I have to say, I'm a little disappointed at just how many guns are currently considered "bad." I mean, there's...what, a handful of guns people actually use? Mercury, mortar, gatling, hwacha, light carronade...flamer is annoying, but ultimately kinda useless. The heavy carronade only even goes on three ships. I wish there was a little more variety beyond "this is the build you use at range, this is the build you use up close. Anything else is worthless." Sure, you can have some fun with crazy mine-laying builds or whatever, but that's pretty much it.

James T. Kirk:
Crazy flamer builds.

Don't forget the crazy flamer builds.

TimTim LaBaguette:
You're better off using the heavy flak on a spire and alpha striking than putting it on a goldfish. Try it if you're running with an organized team though as having your ally strip armor and your flakfish making that one shot kill will be very enjoyable.

Thaago:
Flak on the fish can still be good, but only with an ally dedicated to anti armor.

I had great success playing a flak fish (carronades on sides) when my ally took a double gatling pyramidion. We had a very mobile killing team going for a while, though it was a bit tough for me if my ally bit it.

Its not exactly optimal, but can be fun.

Eukari:
Thaago, that sounds about right.

My vision was a Goldfish with Heavy Flak on front and a Gatling on each side. The Gatling has a pretty good arc, so you'd only really need to turn slightly after taking down their armor. (even easier with a Phoenix Claw) With Heavy Clip, the gungineer can hit from pretty far away on the side guns and the gunner can switch between Heavy Clip/Burst/whatever as needed on the front. It's not as intuitive as a Gatling/Mortar Pyramidion or as versatile as a Junker, but (on paper, at least) seems like it could get the job done.

Actually...three Flak Goldfish plus five Gatling Junker sounds like something I'd love to see at least once!

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