Main > Gameplay
Ship Tier List
N-Sunderland:
--- Quote from: Surette on August 20, 2013, 10:13:11 am ---
--- Quote from: N-Sunderland on August 20, 2013, 01:32:58 am ---It's 1:30 AM and I'm bored, so here's my opinion on how the ships are actually ordered (too lazy to use tiers though, and once again, 1:30 AM).
Junker > Pyra > Galleon > Mobula > Goldfish > Squid > Spire
--- End quote ---
Are we talking ease of use? If so,
Pyra > Goldfish > Junker > Mobula > Galleon > Squid > Spire
--- End quote ---
No, I was referring more about how good each ship actually is when used to its maximum potential.
Surette:
--- Quote from: N-Sunderland on August 20, 2013, 10:21:33 am ---No, I was referring more about how good each ship actually is when used to its maximum potential.
--- End quote ---
Ah, okay. In that case I don't think I can create a ranking because it depends on way too many variables.
Moriarty:
--- Quote from: Surette on August 20, 2013, 10:13:11 am ---
--- Quote from: Moriarty on August 19, 2013, 04:32:25 am ---Yeah you just have to remember that the squid is for capping not for fighting :P
--- End quote ---
I very much disagree.
--- End quote ---
Now I'll preface that i rarely play on a random ships, and the ship i crew on is arguably competent.
Squids are just flat out non-threatening, you see one and you give your commiserations to its teammate who now has to do the work of one and a half ships.
I say this because it's always a challenge to justify the squid - I mean what are you trying to accomplish?
Tactical positioning effected by the ships movement? - Even with the best of pilots if your up against a competent opposition the squid almost always ends up dead or running away so much as to be ineffective - which is why they're so rare in competitive play.
Now i don't want to make this about competitive play but we should compare apples and apples - if your posting on the forum your not a regular pub - if your posing you crushed pubs with a squid you have skills but that hardly means the ships good.
With all things being equal, other ships will end you - or worse ignore you and focus fire your teammate while you prance around 'Squiding'.
Edit: My list goes Pyra > Galleon > Junker > Goldfish & Mobula > Squid > Spire
(squid above spire for the cap not the combat)
N-Sunderland:
@Moriarty
Noooooo.
The Squid has the following advantages:
1. It's way more durable than people make it out to be (four hits to rebuild the armour and more perma than the Pyra).
2. Most of the important components are bunched together and can quickly be accessed by engineers.
3. It can stay in blind spots very effectively, and can escape battle without too much difficulty.
4. It's one of the only two ships with a rear gun, allowing it to deter pursuit or just simply giving it more options.
5. It's really, really hard to hit it with slow-moving projectiles.
The Squid's a really good ship. I've actually been thinking a lot lately about how it would fare in competitive play (cue Gilder reminding us that it needs its manoeuvrability fixed), and I'm sure that it could go somewhere with the right strategy.
--- Quote from: Surette on August 20, 2013, 10:40:14 am ---
--- Quote from: N-Sunderland on August 20, 2013, 10:21:33 am ---No, I was referring more about how good each ship actually is when used to its maximum potential.
--- End quote ---
Ah, okay. In that case I don't think I can create a ranking because it depends on way too many variables.
--- End quote ---
Yeah, there really is too much to take into account to make a fully accurate one. The Goldfish, for example, overtakes the Mobula if the enemy team doesn't bring mercs. There are loads of things like that that change the rankings based on the situation...
Xemkobankavareniya:
Junker > Galleon > Pyra > Goldfish & Mobula & Spire > Squid
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version