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Dev Fireside Chat and a call for questions!

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N-Sunderland:
Quick-Joining never puts players in a running match. Anybody who's coming in midway through and ruining it for you did so manually.

shadowsteel:
@Sunderland
Not talking about running matches. It's in the final moments before a match starts, someone joins with no time to change anything.
Class or tools.
 
EDIT: Derped and didn't read through all of the other post. Disregard.

Pickle:

--- Quote from: N-Sunderland on August 22, 2013, 02:20:35 pm ---Quick-Joining never puts players in a running match. Anybody who's coming in midway through and ruining it for you did so manually.

--- End quote ---

Based on conversations with players that have joined mid-game this is not the way things are working - no matter who says it's been fixed.  I'm being told that Quick Join is still dropping people into running matches - and not just by the chancers but people I'm trusting to answer honestly when I ask them what they think they're doing joining as a second gunner, etc.

I'm also seeing L1/1/1 players dropped into unrestricted match lobbies from Quick Join - telling me it's only their third match and they're using Quick Join because they don't understand the lobby system.  But I'm also finding that the AI is also playing up and occasionally doubling up an AI gunner with a player gunner, and giving an AI engineer when there's already two player engineers - and even before Quick Join was supposed to have had it's teeth pulled we were told the QJ balancing was the same as the AI balancing.

Frankly, I no longer believe that any change that's claimed to have been made is working as stated.  Even with the last big patch, which was presumably project planned as a major milestone in the development of the game, there was the "I know it says this, but it's working like this" comments over the next few days.  It doesn't inspire confidence in the competence of the team.

Keyvias:
Hey Pickle,

Quick join won't actually put you into an active game and if you're under lv 3 it will choose to put you into a proving ground game over a regular match.
If that happens to anyone I urge you passionately to have them grab their log and send it into feedback@musegames.com because we can't reproduce it in the office (just tested it out.)
We haven't had any reports of it doing that so far, but we'll treat any we get very seriously.

Actually last patch was more of optimization and bug fixing.  Next patch is going to be the feature heavy one.
Sorry we haven't been inspiring, but feel free to shoot us an email at feedback@musegames.com with your thoughts.  This isn't saying you can't keep discussing them here, just wanted to give you the direct line.

I can't promise we see every forum thread, but I can promise Howard and I answer every email by hand.

Swizy:
I'd love to have some demographics on the game. Average age, How many players from what country etc.
Also Gameplay stuff like, which is the most popular gun/ship/map/ammo/tool etc. You guys keep track of that?

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