Info > Feedback and Suggestions

Displaying fields of fire.

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Balisarda:
To be clear though, this suggestion would be for Ship Customization only.  I am a sparse or no HUD type of player.  Honestly, I'd like to see the HUD compass go away and be replaced by a legitimate helm compass to the left of the ship's wheel.  I'd like to see the impact markers go away and be replaced with physical indications of the damage that I'm doing (honestly, it does a pretty good job of damage modeling for the game type).  I'd like to have everyone understand things like port, starboard, stern, bow, and location call outs with highs and lows.  I'd like to see the HUD names go away and legitimate and unique ship visual customizations come into play.

To pull from "Master and Commander", I'd like that experience of dread that Captain Aubrey realized when he looked through his spyglass into the fog and the Acheron emerged with her cannons ablaze, and I'd also like that satisfaction when you take her down with experience, wit, and good teamwork over that of rapidly clicking away hoping that she'll pop up on your HUD and then plastering a reticle in the clouds.

But I'd also like a million dollars.  :P

awkm:
We will give out more gun information in a form of expanded unlocks (achievements will be relatively easy to get by just using the guns).  Information includes gun arcs and a smart way to display them.

However, it's tricky to display all gun arcs on a gun (in fact, we can't do it ourselves) that isn't just the game editor running.  It's just not user friendly.  And all of you who know me from the gameplay section of the forum, you know that I don't like giving full information.  I advocate learning by feel.  Having the gun arc degrees will be a boon but you'll still need to see how they are placed on each ship.  I want to maintain that level of feel, which means you have to play the game to earn it.

I understand the yearning to min/max from a pure data standpoint because that's what I like to do.  But honestly, looking at all the data on a spreadsheet (what my job requires) takes a lot of fun out of the game.  However, we will indulge a level of min/max interests via these expanded unlocks.

This goes for ship stats too.  By just being on these ships and shooting things with guns, you'll get the info in no time at all.

Kharthynogus:
I just want to be clear: I don't think ANY of us suggested having the fields of fire display as part of the HUD. That would just be silly.

We were suggesting it for the ship customization screen.

Twinkie D-Lite:
The solution to this one is easy. Its called sandbox and memory retention.

Thaago:

--- Quote from: Twinkie D-Lite on August 16, 2013, 07:13:33 pm ---The solution to this one is easy. Its called sandbox and memory retention.

--- End quote ---

Ehhhh.... that takes a 1 minute task and makes it a 3 hours one. Its fine to test the visual reference for where to hold a ship to fire a trifecta, its an entirely different matter to try out the literally hundreds of weapon combinations looking for overlaps.

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