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Echidna, Light Flak Discussion.

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Echoez:

--- Quote from: N-Sunderland on August 15, 2013, 12:54:14 pm ---
--- Quote from: RearAdmiralZill on August 15, 2013, 12:50:11 pm ---
--- Quote ---50% drops it to 8 ammo, which aren't enough to cause both armor and hull pressure at once, but is still enough to kill a Pyra within a clip if you land all rounds.

--- End quote ---

That's still a replacement for light flak, which is the very issue we want to fix.

--- End quote ---

I think that the light flak itself should be looked at, since there's clearly an issue there.

--- End quote ---

That's from the Lesmok 1.3.1 thread and it's also me freely creating an other weapon discussion thread.

So, how to fix? Does it need fixing?

What do we want the Light Flak to do that the Mortar won't be able to accomplish?

RearAdmiralZill:
I see the flak as the more precise/less dps and more shock damage, much like its larger next of kin. The mortar is less accurate (so shorter range to be most effective) but able to put out a lot of dps, and basically bombard them to dust, much as it has always done.

Echoez:
So basically make the Mortar ineffective at range to encourage usage of the Light Flak?

Reduce the Light Flak's Jitter by a lot? Increase jitter on Mortar? If the Light Flak was more accurate like it's older bro, the Heavy Flak, would it be used more?

To answer my question, I think yes personaly, but you would have to make the Mortar extremely innaffective at range for anyone to consider the Light Flak again.

N-Sunderland:
The thing is, while the light flak is supposed to excel at mid-long, it's not able to kill at those distances anymore due to the clip size reduction from heavy. So while the mortar should definitely be looked at (I.e. Reversing the 1.3.1 changes to lesmok), the light flak should also get a boost to let it kill stuff from afar.

HamsterIV:
The light flack has a wider lateral turn limit than the mortar, it is possible to trifecta or squid difecta with the flack where it is not as possible with the mortar. That makes the light flack have the higher potential DPS since it can be fired simultaneously with more guns.

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