Info > Feedback and Suggestions
Handguns and personal weapons
Ccrack:
im completly against bording. with the flair thing, it wouldnt even have to be something hand held maybe it could just be like a captian ability to drop a flair under the ship or something since there are a few ships that you dont really need a 3rd ability.
i would love some night maps but it would probbly need some kind of new mechanic to work well. i would want a night maps battle to go much differently from a normal one or it would ultimatly just be like fighting in the clouds on duel at dawn or something
Jazzza:
I'm against this idea. You should be using the ship's weapons as much as possible. If you can't get a good angle, you need to inform your captain. If you can't perform tactical shots, your captain should change weapons.
It's all about balance (I know that word has been very overused) but it's true - all of these elements of the game have been designed to balance each other.
Ballu:
As I wrote, boarding was never part of that idea ;-) Kepp that in mind.
The Game uncludes many ways to "buff" your ship. The Pilot can buff the ships movement speed for example, the Engineer can buff every single hardpoint and the Gunner has a few perks to buff the Weapon he's currently using. Is there a way to "debuff" the enemy? No. Of course you can make your own ship stronger, but you should be able to make the enemy weaker, too. That's why I suggested things like disabling perks or disabling the chemical spray's buff.
Edit: I don't want those weapons to act like normal weapons. They should be different things at all, so you still have to use the ships Weapons the same way you do right now. Handguns: "Debuff". Ship Guns: Battle.
Ccrack:
the tar barrel seems to do a good job of ''debuffing'' the enemy
Pickle:
--- Quote from: Ballu on March 04, 2013, 07:43:45 am ---As I wrote, boarding was never part of that idea ;-) Kepp that in mind.
The Game uncludes many ways to "buff" your ship. The Pilot can buff the ships movement speed for example, the Engineer can buff every single hardpoint and the Gunner has a few perks to buff the Weapon he's currently using. Is there a way to "debuff" the enemy? No. Of course you can make your own ship stronger, but you should be able to make the enemy weaker, too. That's why I suggested things like disabling perks or disabling the chemical spray's buff.
Edit: I don't want those weapons to act like normal weapons. They should be different things at all, so you still have to use the ships Weapons the same way you do right now. Handguns: "Debuff". Ship Guns: Battle.
--- End quote ---
Causing damage debuffs gun and engine performance. Surely that's enough?
It does sound like something to apease wannabe gunners pushed into the engineering/piloting role because the crew already has enough gunners. A bit like the boredom complaints from crew when the captain plays a strategic game instead of the headlong rush into melee.
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