Info > Feedback and Suggestions
Handguns and personal weapons
Shinkurex:
--- Quote ---At all, Weapons like this could be a great Advantage for Gunner class. Right now, a crew with more than 1 gunner isn't very intelligent, because a gunner is much worse in repairing than an Engineer in shooting. If only Gunners can carry handguns (or more than one gun... however it's balanced), they would be much better in shooting than an Engineer and may become more important to the crew again.
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Not to sound defensive or anything, but the gunner class is plenty important... We keep the engies from doing work if we can.... you wound me sir :P
Sgt. Spoon:
--- Quote from: Ballu on March 04, 2013, 07:43:45 am ---As I wrote, boarding was never part of that idea ;-) Kepp that in mind.
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Well, the only reason why I brought up boarding again was that hand-held weapons lies in the "same archive" as boarding atm. Implementing it is a rather big feature request:
--- Quote from: Sgt. Spoon on March 04, 2013, 06:50:34 am ---implementing hand-held weapons, and all the new work needed for it (calculating shots from the players body and not just the fixed ship components for example), takes a lot of time and resources. Even just for such at thing as a hand held flare gun.
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Pickle:
--- Quote ---At all, Weapons like this could be a great Advantage for Gunner class. Right now, a crew with more than 1 gunner isn't very intelligent, because a gunner is much worse in repairing than an Engineer in shooting. If only Gunners can carry handguns (or more than one gun... however it's balanced), they would be much better in shooting than an Engineer and may become more important to the crew again.
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Oh.. I missed that bit.. so if you think Gunners are less than useful (which they aren't, they're very useful and there are ship builds for two gunners that work well), why would encouraging them to use personal weapons and not shooting the big guns attached to the ship be an advantage?
Steering the ship
Fixing the ship
Shooting the big guns attached to the ship
Enough there to keep the whole crew busy as it is.
teweedo:
First off, I always appreciate new and creative ideas so good work TS.
Second, I am afraid this idea would not fit in GOIO. As far away as it is to boarding, it is still too strong of an ability.
We have enough to focus on. And if 4 people takes out four weapons at once from the enemy ship while leaving their usual pilot/repair/gun spot then it goes against the general flow of the game.
However I still like the concept to some extent. I disagree with people who says the flare gun cant be easily implemented. It could be just like the long view we already have except it would take a gunner skill slot and I love this because thats exactly what I would like as a pilot.
If it cant be implemented as such then I would love to have a feature that makes me wear a handgun at my belt or a musket on my back just for fun. I would like to be able to fire a warning shot which does nothing but sound.
Helmic:
Handheld tools that don't need a component to function (like the spyglass) are cool as hell, but there'd need to be variety so that you're not shoehorned into picking that one tool every time like we currently do with the pilot slot and the spyglass.
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