Info > Feedback and Suggestions
Suggestion: Better crew reactions/interactions in combat
Piemanlives:
The thing about being able to harm an enemy crew is as stated above, "Like asking for boarding." It just would mesh well with the current gameplay, nor would it be very enjoyable. While sure someone might find it enjoyable but it would mostly be a nuisance for players, because:
Injuring crew is more a matter of realism rather then gameplay, sure it could it work but that is an entirely new block of code they would need to write. Not only that but this isn't played on a crew vs crew basis, this is about airships squaring off against one another in a manner that best suits the game, IE: Airships vs Airships, it seems like something that would be fun only for a little while but would then become a hindrance in actual gameplay, because then you're winning, not by skill or strategy but by making it so the other guy can not fight back for X amount of time because he needs to respawn.
As for breaking ships apart piece by piece:
The matter of ships breaking apart has already been discussed in a less serious manner. If pieces are going to be falling everywhere they would need to add enhanced physics, it would also break the game in more ways then one. Firstly if all your guns were knocked off the ship you would be able to do nothing, effectively disabled unless you died, secondly it could block off engineering items, having no way to repair something is not fun, being completely disabled and able to do nothing is not fun, sure that last one is doable in the state the game is now but at least then you're able to do something about it. Thirdly, if these things where not physics based how would you do it, scripted pieces falling off certain areas? That's no fun either, because then they would be memorized by players "Oh this part is going to be destroyed at X amount of health. Gotta remember that." If they are physics based they'd have to make the models destructible, that in its self is a lot more work then it's worth in my opinion.
Imagine:
The real issue with crew injury or whatever is if it's included in the game, it would suddenly become a game about something completely different than crewing airships with others, something which Muse has repeatedly said they will not do :)
Pickle:
Having crew members take physical damage would change the game dynamic and would shift its ethical dynamic. I like that it's not an "I'm killing X" game. If I wanted a FPS I wouldn't be playing GOIO. See the boarding threads for more discussion of this.
The damage indications are subtle but very visible. If you can't see them, you're not paying attention.
Derrick Hayden:
--- Quote from: Piemanlives on August 15, 2013, 03:50:55 am ---The thing about being able to harm an enemy crew is as stated above, "Like asking for boarding." It just would mesh well with the current gameplay, nor would it be very enjoyable. While sure someone might find it enjoyable but it would mostly be a nuisance for players, because:
Injuring crew is more a matter of realism rather then gameplay, sure it could it work but that is an entirely new block of code they would need to write. Not only that but this isn't played on a crew vs crew basis, this is about airships squaring off against one another in a manner that best suits the game, IE: Airships vs Airships, it seems like something that would be fun only for a little while but would then become a hindrance in actual gameplay, because then you're winning, not by skill or strategy but by making it so the other guy can not fight back for X amount of time because he needs to respawn.
As for breaking ships apart piece by piece:
The matter of ships breaking apart has already been discussed in a less serious manner. If pieces are going to be falling everywhere they would need to add enhanced physics, it would also break the game in more ways then one. Firstly if all your guns were knocked off the ship you would be able to do nothing, effectively disabled unless you died, secondly it could block off engineering items, having no way to repair something is not fun, being completely disabled and able to do nothing is not fun, sure that last one is doable in the state the game is now but at least then you're able to do something about it. Thirdly, if these things where not physics based how would you do it, scripted pieces falling off certain areas? That's no fun either, because then they would be memorized by players "Oh this part is going to be destroyed at X amount of health. Gotta remember that." If they are physics based they'd have to make the models destructible, that in its self is a lot more work then it's worth in my opinion.
--- End quote ---
Well ok, i understand what you guys are saying, crew taking damage would change the games perspective in a way the devs and most players don't want because you want the focus on the ship vs ship battle. But don't ignore the other part of my suggestions , that of making the crew interaction with one another and with the ship more "realistic" if you will. I still believe that something other then just turning the wheel, hammering away on repair or shooting guns should be introduced into the gameplay so it doesn't become to stale after a while.
About the damage models and physics based stuff, i agree that a small team like muse would struggle to make that work but the truth of the matter remains that if you want the game to be super popular and successful you will need that sort of "eye candy" stuff added, no matter how much work it takes. not only for the visual themselves but also to make the game more exciting and give it that feeling that you really are in a battle/war. I agree that work should be put first and foremost on balancing the gameplay and making it fun, but having nice visual effects(aka clear indications that something spectacular happened) is somewhat necessary for any modern game, and i think it would be a bad idea to ignore it.
Nidh:
I love to see pretty visuals and I would love to see more destruction on ships and other visual candy, though the idea is a good idea it's not something that I would expect anytime soon with Adventure Mode in the works, and I think I'd rather see an amazing Adventure Mode than a "pretty cool" Adventure Mode in exchange for a prettier skirmish mode.
I think it might be cool if there wasn't killing of enemy crew, but rather something that would make them feel more "in the action". Maybe more screen shake, and a ringing noise making it hard, but not impossible to hear (maybe an underwater-like muffling).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version