Main > General Discussion
Lag.
Squidslinger Gilder:
Muse did a lot for the server situation after the dark days in May where we had over 2000+ people on at times and devs + CAs were manually starting matches for players. Other day we had over 600+ on and I saw no lag. Was impressed.
They can only do so much. Sometimes there are issues on the server's end, which is why they ask you to send them the IP of the server being played on. Then also just issues on the route. Then ISP related problems on top of that. Best thing you can do is really isolate it down to where the problem is. If you can get the server IP, run a traceroute. Will show you if there is problems and where.
Piemanlives:
Gilder, let us not forget the release on which Conrad the Rad stormed the flooded Muse building, took their server, and made it back to bubble's apartment.
David Dire:
It's because the DDoS attacks.
Extirminator:
From what I know, it wasn't actually the ddos. It's the 3rd party server hosting company that has issues with their ddos filtering system that doesn't seem to work correctly. At least the last 48 hours that is, that wasn't ddos it was just a weird filtering system.
Watchmaker:
--- Quote from: Scary Moose on August 13, 2013, 08:22:53 pm ---Also, would anyone mind explaining to me who hosts the games? Muse? Players? Steam?
--- End quote ---
Games are hosted by dedicated servers that we maintain, rented from a hosting company that provides the connection and hardware. The server region of a lobby (Americas, Europe, Asia, Oceania) determines which datacenter the match will be hosted from.
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