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Typhon, Heavy Flak Discussion.
awkm:
--- Quote from: Captain Smollett on August 13, 2013, 01:34:56 pm ---I think we're agreeing without realizing it.
I don't want the heavy flak to be an all around gun. But as a heavy weapon I want it to be the best finisher at a broader range than it currently stands.
--- End quote ---
Pushing the the gun further into its niche is easy. The main reason why the Flak got arming time and big nerf to its projectile speed was because it was too easy to kill at close range. If projectile speed was increased to maintain its long range effectiveness (this means its arming distance would increase, but I'd fiddle with arming time to ensure medium range or more) then increasing its clip size is viable.
Rainer Zu Fall:
I dare to say that that is what we're talking about, awkm: Giving the gun a meaning again.
Twinkie D-Lite:
Oddly enough, I have no issue with the arming time, that's what Lochnager is for. But one round of Lesmok is of no value as even with that round its still moves slower than an old man getting into a bathtub. I don't need it nerfed to make it easier to hit with, but at least make it worth using.
Nidh:
I really like Zill's suggestion of adding fire damage, or rather a chance of fire. I'd lower the arming time, lower the explosive damage, and give it a considerable chance to set fire within the AoE. It would be able to "strip" hull armour without too much need of assistance, albeit slowly, and it would make it more appealing to close-mid range fighter on a goldfish... no connection to my play style there.
awkm:
Explosive damage already causes chance for fire based on how much explosive damage it does. More? Yeah it's possible.
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